/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include "world/entity/Player.hpp" #include "client/player/input/IMoveInput.hpp" #include "client/player/input/User.hpp" class Minecraft; class LocalPlayer : public Player { public: LocalPlayer(Minecraft*, Level*, User*, int); virtual ~LocalPlayer(); // TODO: void addAdditonalSaveData(); virtual void animateRespawn() override; virtual void aiStep() override; virtual bool isSneaking() override; virtual int move(float x, float y, float z) override; virtual void tick() override; virtual void updateAi() override; virtual bool isLocalPlayer() override; void calculateFlight(float, float, float); void closeContainer(); //@HUH: oddly enough not a virtual/override void respawn(); public: int field_BEC; float field_BF0; float field_BF4; float field_BF8; float field_BFC; float field_C00; float field_C04; float field_C08; float field_C0C; float field_C10; float field_C14; float field_C18; float field_C1C; int m_nAutoJumpFrames; // multiplayer related float field_C24; float field_C28; float field_C2C; float field_C30; float field_C34; // multiplayer related -- end int field_C38; Minecraft* m_pMinecraft; IMoveInput* m_pMoveInput; };