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2.9 KiB
2.9 KiB
What is there left to do?
GUI stuff
- [DONE]
ChatScreen - [DONE]
ConfirmScreen - [DONE]
DeleteWorldScreen - [DONE]
InvalidLicenseScreen - [DONE]
SmallButton - [DONE]
ScrolledSelectionList - [DONE]
AvailableGamesList - [DONE]
JoinGameScreen - [DONE]
RenameMPLevelScreen
Save data
- [DONE]
PlayerData RegionFile
Multiplayer
- [DONE]
ServerSideNetworkHandler - [DONE]
ClientSideNetworkHandler - [DONE]
MinecraftPackets - [DONE]
NetEventCallback - [DONE]
Packet - [DONE]
AddPlayerPacket - [DONE]
ChunkDataPacket - [DONE]
LoginPacket - [DONE]
MessagePacket - [DONE]
MovePlayerPacket - [DONE]
PlaceBlockPacket - [DONE]
PlayerEquipmentPacket - [DONE]
RemoveBlockPacket - [DONE]
RemoveEntityPacket - [DONE]
RequestChunkPacket - [DONE]
StartGamePacket - [DONE]
UpdateBlockPacket
Xperia Play features
- [DONE]
Controller - [DONE]
ControllerTurnInput
World gen features
LargeFeatureLargeCaveFeature[unused]
Sound system:
- Mutex [used for SoundSystemSL, most of it is inlined]
- [DONE]
SoundEngine - [DONE]
SoundRepository - [DONE]
SoundSystem SoundSystemSLSoundSystemWindows(not original, but needed if you want sound on Windows)
Unused entities and their renderers
- [DONE]
FallingTile - [DONE]
ItemEntity ItemSpriteRenderer
From the non-demo version
ExternalFileLevelStorageExternalFileLevelStorageSource
Miscellanea
StopwatchHandler--Performance::watches. Unused?! Don't know.
More generic things left to do:
-
The level generator is inaccurate in terms of features. Not sure why yet. The land and ice generation is accurate, though :)
-
Untangle all the control flow and variables. Some functions have nonsense variable names like v3, x4, and sometimes gotos are used (like label_3). It would be nice to untangle those.
-
Instead of having a list of directories to include from, have only one and use relative paths instead.
-
Add the assertions from v0.1.1j (unoptimized debug build)
-
Attempt to recreate the project structure from Mojang. See the Reconstructed project structure
Reconstructed project structure
(note: some info is present in v0.1.0demo, some in v0.1.1j. The latter will be marked as [J].)
Obviously, this is VERY incomplete. This is what we know:
- Root:
C:/dev/subversion/mojang/minecraftcpp/trunk/handheld
project/
android_java/
jni/
Possibly: Android.mk, Application.mk
src/
raknet/
The RakNet source code resides here.[1]
world/ [J]
level/ [J]
storage/ [J]
RegionFile.cpp [J]
- [1] - In v0.1.1j, the RakNet source files are located at:
C:/dev/subversion/mojang/minecraftcpp/trunk/handheld/project/lib_projects//raknet/jni/RakNetSources/. In v0.1.0 demo, they're atC:/dev/subversion/mojang/minecraftcpp/trunk/handheld/project/android/jni/../../../src/raknet/.