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mcpe/source/world/level/path/Node.hpp
Brent afe875e4fa iOS Support (#113)
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2024-01-22 17:22:41 +02:00

64 lines
1.1 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include <stddef.h>
#include "compat/LegacyCPPCompatibility.hpp"
struct Node
{
int field_0;
float field_4;
float field_8;
float field_C;
Node* field_10;
short m_x;
short m_y;
short m_z;
bool field_1A;
int m_hash;
Node()
{
init();
}
void setPos(int x, int y, int z)
{
m_x = short(x);
m_y = short(y);
m_z = short(z);
}
void setHash(int index)
{
m_hash = index;
}
void init()
{
field_0 = -1;
field_4 = 0.0f;
field_8 = 0.0f;
field_C = 0.0f;
field_10 = nullptr;
m_x = 0;
m_y = 0;
m_z = 0;
field_1A = false;
m_hash = 0;
}
bool equals(Node* node)
{
return m_hash == node->m_hash && m_x == node->m_x && m_y == node->m_y && m_z == node->m_z;
}
float distanceTo(Node* node);
};