/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include #include "compat/LegacyCPPCompatibility.hpp" struct Node { int field_0; float field_4; float field_8; float field_C; Node* field_10; short m_x; short m_y; short m_z; bool field_1A; int m_hash; Node() { init(); } void setPos(int x, int y, int z) { m_x = short(x); m_y = short(y); m_z = short(z); } void setHash(int index) { m_hash = index; } void init() { field_0 = -1; field_4 = 0.0f; field_8 = 0.0f; field_C = 0.0f; field_10 = nullptr; m_x = 0; m_y = 0; m_z = 0; field_1A = false; m_hash = 0; } bool equals(Node* node) { return m_hash == node->m_hash && m_x == node->m_x && m_y == node->m_y && m_z == node->m_z; } float distanceTo(Node* node); };