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* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
28 lines
577 B
C++
28 lines
577 B
C++
#include "LargeFeature.hpp"
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LargeFeature::LargeFeature()
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{
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m_radius = 8;
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}
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LargeFeature::~LargeFeature()
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{
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}
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void LargeFeature::apply(ChunkSource* csrc, Level* level, int x, int z, uint8_t* tiles, int unk)
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{
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m_random.setSeed(level->getSeed());
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int r1 = 2 * (m_random.nextLong() / 2) + 1;
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int r2 = 2 * (m_random.nextLong() / 2) + 1;
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for (int ax = x - m_radius; ax <= x + m_radius; ax++)
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{
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for (int az = z - m_radius; az <= z + m_radius; az++)
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{
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m_random.setSeed((r1 * ax + r2 * az) & level->getSeed());
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addFeature(level, ax, az, x, z, tiles, unk);
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}
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}
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}
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