Files
mcpe/source/world/level/levelgen/feature/LargeFeature.cpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

28 lines
577 B
C++

#include "LargeFeature.hpp"
LargeFeature::LargeFeature()
{
m_radius = 8;
}
LargeFeature::~LargeFeature()
{
}
void LargeFeature::apply(ChunkSource* csrc, Level* level, int x, int z, uint8_t* tiles, int unk)
{
m_random.setSeed(level->getSeed());
int r1 = 2 * (m_random.nextLong() / 2) + 1;
int r2 = 2 * (m_random.nextLong() / 2) + 1;
for (int ax = x - m_radius; ax <= x + m_radius; ax++)
{
for (int az = z - m_radius; az <= z + m_radius; az++)
{
m_random.setSeed((r1 * ax + r2 * az) & level->getSeed());
addFeature(level, ax, az, x, z, tiles, unk);
}
}
}