#include "LargeFeature.hpp" LargeFeature::LargeFeature() { m_radius = 8; } LargeFeature::~LargeFeature() { } void LargeFeature::apply(ChunkSource* csrc, Level* level, int x, int z, uint8_t* tiles, int unk) { m_random.setSeed(level->getSeed()); int r1 = 2 * (m_random.nextLong() / 2) + 1; int r2 = 2 * (m_random.nextLong() / 2) + 1; for (int ax = x - m_radius; ax <= x + m_radius; ax++) { for (int az = z - m_radius; az <= z + m_radius; az++) { m_random.setSeed((r1 * ax + r2 * az) & level->getSeed()); addFeature(level, ax, az, x, z, tiles, unk); } } }