Files
mcpe/source/world/particle/ExplodeParticle.cpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

46 lines
1.2 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "Particle.hpp"
ExplodeParticle::ExplodeParticle(Level* level, float x, float y, float z, float vx, float vy, float vz) :
Particle(level, x, y, z, vx, vy, vz)
{
field_104 = 0.0f;
m_vel.x = vx + 0.05f * (2.0f * Mth::random() - 1.0f);
m_vel.y = vy + 0.05f * (2.0f * Mth::random() - 1.0f);
m_vel.z = vz + 0.05f * (2.0f * Mth::random() - 1.0f);
field_F8 = field_FC = field_100 = 0.7f + 0.3f * sharedRandom.nextFloat();
field_F0 = 1.0f + 6.0f * sharedRandom.nextFloat() * sharedRandom.nextFloat();
field_EC = int(16.0f / (0.2f + 0.8f * sharedRandom.nextFloat())) + 2;
}
void ExplodeParticle::tick()
{
field_3C = m_pos;
field_E8++;
if (field_E8 > field_EC)
remove();
m_vel.y += 0.004f;
field_DC = -8 * field_E8 / field_EC + 7;
move(m_vel.x, m_vel.y, m_vel.z);
m_vel *= 0.9f;
if (field_7C)
{
m_vel.x *= 0.7f;
m_vel.z *= 0.7f;
}
}