/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include "Particle.hpp" ExplodeParticle::ExplodeParticle(Level* level, float x, float y, float z, float vx, float vy, float vz) : Particle(level, x, y, z, vx, vy, vz) { field_104 = 0.0f; m_vel.x = vx + 0.05f * (2.0f * Mth::random() - 1.0f); m_vel.y = vy + 0.05f * (2.0f * Mth::random() - 1.0f); m_vel.z = vz + 0.05f * (2.0f * Mth::random() - 1.0f); field_F8 = field_FC = field_100 = 0.7f + 0.3f * sharedRandom.nextFloat(); field_F0 = 1.0f + 6.0f * sharedRandom.nextFloat() * sharedRandom.nextFloat(); field_EC = int(16.0f / (0.2f + 0.8f * sharedRandom.nextFloat())) + 2; } void ExplodeParticle::tick() { field_3C = m_pos; field_E8++; if (field_E8 > field_EC) remove(); m_vel.y += 0.004f; field_DC = -8 * field_E8 / field_EC + 7; move(m_vel.x, m_vel.y, m_vel.z); m_vel *= 0.9f; if (field_7C) { m_vel.x *= 0.7f; m_vel.z *= 0.7f; } }