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48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "GameMods.hpp"
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#if defined(ENH_ALLOW_SAND_GRAVITY)
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#include "FallingTileRenderer.hpp"
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#include "world/entity/FallingTile.hpp"
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FallingTileRenderer::FallingTileRenderer()
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{
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field_4 = 0.5f;
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}
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void FallingTileRenderer::render(Entity* entity, float x, float y, float z, float a6, float a7)
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{
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FallingTile* fallingTile = (FallingTile*)entity;
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glPushMatrix();
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glTranslatef(x, y, z);
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bindTexture(C_TERRAIN_NAME);
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// @NOTE: Useless assignment. Already being done by the renderTile function
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Tesselator::instance.color(1.0f, 1.0f, 1.0f);
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// Render the base
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#ifdef ENH_SHADE_HELD_TILES
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#define ARGPATCH , entity->getBrightness(0.0f)
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#else
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#define ARGPATCH
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#endif
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m_tileRenderer.renderTile(Tile::tiles[fallingTile->m_id], 0 ARGPATCH);
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glPopMatrix();
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#ifdef ARGPATCH
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#undef ARGPATCH
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#endif
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}
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#endif
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