/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include "GameMods.hpp" #if defined(ENH_ALLOW_SAND_GRAVITY) #include "FallingTileRenderer.hpp" #include "world/entity/FallingTile.hpp" FallingTileRenderer::FallingTileRenderer() { field_4 = 0.5f; } void FallingTileRenderer::render(Entity* entity, float x, float y, float z, float a6, float a7) { FallingTile* fallingTile = (FallingTile*)entity; glPushMatrix(); glTranslatef(x, y, z); bindTexture(C_TERRAIN_NAME); // @NOTE: Useless assignment. Already being done by the renderTile function Tesselator::instance.color(1.0f, 1.0f, 1.0f); // Render the base #ifdef ENH_SHADE_HELD_TILES #define ARGPATCH , entity->getBrightness(0.0f) #else #define ARGPATCH #endif m_tileRenderer.renderTile(Tile::tiles[fallingTile->m_id], 0 ARGPATCH); glPopMatrix(); #ifdef ARGPATCH #undef ARGPATCH #endif } #endif