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81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "DynamicTexture.hpp"
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#include "world/tile/Tile.hpp"
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// Ported from v0.6.1
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FireTexture::FireTexture(int a2) : DynamicTexture(Tile::fire->m_TextureFrame + 16 * a2)
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{
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m_data1 = new float[320];
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m_data2 = new float[320];
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}
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FireTexture::~FireTexture()
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{
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SAFE_DELETE(m_data1);
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SAFE_DELETE(m_data2);
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}
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void FireTexture::tick()
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{
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for (int i = 0; i < 16; i++)
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{
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for (int j = 0; j < 20; j++)
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{
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int l = 18;
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float f1 = m_data1[i + ((j + 1) % 20) * 16] * l;
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for (int i1 = i - 1; i1 <= i + 1; i1++)
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{
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for (int k1 = j; k1 <= j + 1; k1++)
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{
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int i2 = i1;
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int k2 = k1;
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if (i2 >= 0 && k2 >= 0 && i2 < 16 && k2 < 20)
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{
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f1 += m_data1[i2 + k2 * 16];
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}
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l++;
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}
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}
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m_data2[i + j * 16] = f1 / 25.2f;
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if (j >= 19)
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{
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// the original disassembly used things like HIBYTE(), LOBYTE() etc.
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union
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{
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uint32_t x;
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uint8_t b[4];
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}
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a;
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a.x = m_random.genrand_int32();
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this->m_data2[i + j * 16] = 0.2f + (((a.b[3] / 256.0f) * 0.1f) + ((((a.b[0] / 256.0f) * (a.b[1] / 256.0f)) * (a.b[2] / 256.0f)) * 4.0f));
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}
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}
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}
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std::swap(m_data1, m_data2);
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for (int i = 0; i < 256; i++)
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{
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float x = this->m_data1[i] * 1.8f;
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if (x > 1.0f)
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x = 1.0f;
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if (x < 0.0f)
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x = 0.0f;
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m_pixels[4 * i + 0] = int(x * 155.0f + 100.0f);
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m_pixels[4 * i + 1] = int(x * x * 255.0f);
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m_pixels[4 * i + 2] = int(x * x * x * x * x * x * x * x * x * x * 255.0f);
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m_pixels[4 * i + 3] = x >= 0.5f ? 255 : 0;
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}
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}
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