/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include "DynamicTexture.hpp" #include "world/tile/Tile.hpp" // Ported from v0.6.1 FireTexture::FireTexture(int a2) : DynamicTexture(Tile::fire->m_TextureFrame + 16 * a2) { m_data1 = new float[320]; m_data2 = new float[320]; } FireTexture::~FireTexture() { SAFE_DELETE(m_data1); SAFE_DELETE(m_data2); } void FireTexture::tick() { for (int i = 0; i < 16; i++) { for (int j = 0; j < 20; j++) { int l = 18; float f1 = m_data1[i + ((j + 1) % 20) * 16] * l; for (int i1 = i - 1; i1 <= i + 1; i1++) { for (int k1 = j; k1 <= j + 1; k1++) { int i2 = i1; int k2 = k1; if (i2 >= 0 && k2 >= 0 && i2 < 16 && k2 < 20) { f1 += m_data1[i2 + k2 * 16]; } l++; } } m_data2[i + j * 16] = f1 / 25.2f; if (j >= 19) { // the original disassembly used things like HIBYTE(), LOBYTE() etc. union { uint32_t x; uint8_t b[4]; } a; a.x = m_random.genrand_int32(); this->m_data2[i + j * 16] = 0.2f + (((a.b[3] / 256.0f) * 0.1f) + ((((a.b[0] / 256.0f) * (a.b[1] / 256.0f)) * (a.b[2] / 256.0f)) * 4.0f)); } } } std::swap(m_data1, m_data2); for (int i = 0; i < 256; i++) { float x = this->m_data1[i] * 1.8f; if (x > 1.0f) x = 1.0f; if (x < 0.0f) x = 0.0f; m_pixels[4 * i + 0] = int(x * 155.0f + 100.0f); m_pixels[4 * i + 1] = int(x * x * 255.0f); m_pixels[4 * i + 2] = int(x * x * x * x * x * x * x * x * x * x * 255.0f); m_pixels[4 * i + 3] = x >= 0.5f ? 255 : 0; } }