Files
mcpe/source/client/model/ModelPart.cpp
2023-12-05 18:27:01 +02:00

272 lines
4.6 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "ModelPart.hpp"
#include "renderer/GL/GL.hpp"
#define MUL_DEG_TO_RAD (180.0f / float(M_PI)) // formerly known as Cube::c
ModelPart::ModelPart(int a, int b)
{
m_pModel = nullptr;
field_40 = a;
field_44 = b;
_init();
}
ModelPart::ModelPart(const std::string& baseId)
{
m_pModel = nullptr;
field_34 = baseId;
field_40 = 0;
field_44 = 0;
_init();
}
ModelPart::~ModelPart()
{
clear();
}
void ModelPart::_init()
{
m_posX = m_posY = m_posZ = 0;
m_rotX = m_rotY = m_rotZ = 0;
m_buffer = 0;
m_textureWidth = 64.0f;
m_textureHeight = 32.0f;
field_4C = 0;
field_18 = false;
field_48 = true;
field_49 = false;
m_bCompiled = false;
}
void ModelPart::addChild(ModelPart* pPart)
{
m_pChildren.push_back(pPart);
}
void ModelPart::addBox(float a, float b, float c, int d, int e, int f, float g)
{
Cube* pCube = new Cube(this, field_40, field_44, a, b, c, d, e, f, g);
m_pCubes.push_back(pCube);
}
void ModelPart::addBox(const std::string& id, float a, float b, float c, int d, int e, int f, float g)
{
Cube* pCube = new Cube(this, field_40, field_44, a, b, c, d, e, f, g);
pCube->setId(field_34 + "." + id);
m_pCubes.push_back(pCube);
}
void ModelPart::clear()
{
for (size_t i = 0; i < m_pCubes.size(); i++)
delete m_pCubes[i];
// N.B. does not clear children
m_pCubes.clear();
}
void ModelPart::compile(float scale)
{
Tesselator& t = Tesselator::instance;
xglGenBuffers(1, &m_buffer);
t.begin();
t.color(255, 255, 255, 255);
// @HUH: Recompiling every cube six times??
#ifdef ORIGINAL_CODE
for (int i = 0; i < 6; i++)
{
#endif
for (size_t i = 0; i < m_pCubes.size(); i++)
{
m_pCubes[i]->compile(t, scale);
}
#ifdef ORIGINAL_CODE
}
#endif
t.end(m_buffer);
m_bCompiled = true;
}
void ModelPart::draw()
{
drawArrayVT(this->m_buffer, 36 * m_pCubes.size(), sizeof(Tesselator::Vertex));
}
void ModelPart::drawSlow(float scale)
{
Tesselator& t = Tesselator::instance;
t.begin();
for (size_t i = 0; i < m_pCubes.size(); i++)
{
for (int f = 0; f < 6; f++)
m_pCubes[i]->m_faces[f].render(t, scale);
}
t.draw();
}
void ModelPart::mimic(ModelPart* pPart)
{
m_posX = pPart->m_posX;
m_posY = pPart->m_posY;
m_posZ = pPart->m_posZ;
m_rotX = pPart->m_rotX;
m_rotY = pPart->m_rotY;
m_rotZ = pPart->m_rotZ;
}
void ModelPart::translatePosTo(float scale)
{
glTranslatef(m_posX * scale, m_posY * scale, m_posZ * scale);
}
void ModelPart::translateRotTo(float scale)
{
glTranslatef(m_posX * scale, m_posY * scale, m_posZ * scale);
if (m_rotZ != 0) glRotatef(m_rotZ * MUL_DEG_TO_RAD, 0, 0, 1);
if (m_rotY != 0) glRotatef(m_rotY * MUL_DEG_TO_RAD, 0, 1, 0);
if (m_rotX != 0) glRotatef(m_rotX * MUL_DEG_TO_RAD, 1, 0, 0);
}
void ModelPart::render(float scale)
{
if (field_49)
return;
if (!field_48)
return;
if (!m_bCompiled)
compile(scale);
if (!hasDefaultRot())
{
glPushMatrix();
translateRotTo(scale);
draw();
glPopMatrix();
}
else if (!hasDefaultPos())
{
translatePosTo(scale);
draw();
translatePosTo(-scale);
}
else
{
draw();
}
}
void ModelPart::renderHorrible(float scale)
{
if (field_49)
return;
if (!field_48)
return;
if (!m_bCompiled)
compile(scale);
if (!hasDefaultRot())
{
glPushMatrix();
translateRotTo(scale);
drawSlow(scale);
glPopMatrix();
}
else if (!hasDefaultPos())
{
translatePosTo(scale);
drawSlow(scale);
translatePosTo(-scale);
}
else
{
drawSlow(scale);
}
}
void ModelPart::renderRollable(float scale)
{
if (field_49)
return;
if (!field_48)
return;
if (!m_bCompiled)
compile(scale);
glPushMatrix();
translatePosTo(scale);
translateRotTo(scale);
draw();
glPopMatrix();
}
void ModelPart::setModel(Model* pModel)
{
m_pModel = pModel;
pModel->m_parts.push_back(this);
setTexSize(pModel->m_textureWidth, pModel->m_textureHeight);
}
void ModelPart::setPos(float x, float y, float z)
{
m_posX = x;
m_posY = y;
m_posZ = z;
}
void ModelPart::setTexSize(int width, int height)
{
m_textureWidth = float(width);
m_textureHeight = float(height);
}
void ModelPart::texOffs(int a, int b)
{
field_40 = a;
field_44 = b;
}
void ModelPart::translateTo(float scale)
{
if (field_49)
return;
if (!field_48)
return;
if (!hasDefaultRot())
translateRotTo(scale);
else if (!hasDefaultPos())
translatePosTo(scale);
}
void ModelPart::setBrightness(float brightness)
{
//no op
}