mirror of
https://github.com/celisej567/mcpe.git
synced 2026-01-02 01:48:27 +03:00
272 lines
4.6 KiB
C++
272 lines
4.6 KiB
C++
/********************************************************************
|
|
Minecraft: Pocket Edition - Decompilation Project
|
|
Copyright (C) 2023 iProgramInCpp
|
|
|
|
The following code is licensed under the BSD 1 clause license.
|
|
SPDX-License-Identifier: BSD-1-Clause
|
|
********************************************************************/
|
|
#include "ModelPart.hpp"
|
|
#include "renderer/GL/GL.hpp"
|
|
|
|
#define MUL_DEG_TO_RAD (180.0f / float(M_PI)) // formerly known as Cube::c
|
|
|
|
ModelPart::ModelPart(int a, int b)
|
|
{
|
|
m_pModel = nullptr;
|
|
field_40 = a;
|
|
field_44 = b;
|
|
_init();
|
|
}
|
|
|
|
ModelPart::ModelPart(const std::string& baseId)
|
|
{
|
|
m_pModel = nullptr;
|
|
field_34 = baseId;
|
|
field_40 = 0;
|
|
field_44 = 0;
|
|
_init();
|
|
}
|
|
|
|
ModelPart::~ModelPart()
|
|
{
|
|
clear();
|
|
}
|
|
|
|
void ModelPart::_init()
|
|
{
|
|
m_posX = m_posY = m_posZ = 0;
|
|
m_rotX = m_rotY = m_rotZ = 0;
|
|
m_buffer = 0;
|
|
m_textureWidth = 64.0f;
|
|
m_textureHeight = 32.0f;
|
|
field_4C = 0;
|
|
field_18 = false;
|
|
field_48 = true;
|
|
field_49 = false;
|
|
m_bCompiled = false;
|
|
}
|
|
|
|
void ModelPart::addChild(ModelPart* pPart)
|
|
{
|
|
m_pChildren.push_back(pPart);
|
|
}
|
|
|
|
void ModelPart::addBox(float a, float b, float c, int d, int e, int f, float g)
|
|
{
|
|
Cube* pCube = new Cube(this, field_40, field_44, a, b, c, d, e, f, g);
|
|
m_pCubes.push_back(pCube);
|
|
}
|
|
|
|
void ModelPart::addBox(const std::string& id, float a, float b, float c, int d, int e, int f, float g)
|
|
{
|
|
Cube* pCube = new Cube(this, field_40, field_44, a, b, c, d, e, f, g);
|
|
pCube->setId(field_34 + "." + id);
|
|
m_pCubes.push_back(pCube);
|
|
}
|
|
|
|
void ModelPart::clear()
|
|
{
|
|
for (size_t i = 0; i < m_pCubes.size(); i++)
|
|
delete m_pCubes[i];
|
|
|
|
// N.B. does not clear children
|
|
m_pCubes.clear();
|
|
}
|
|
|
|
void ModelPart::compile(float scale)
|
|
{
|
|
Tesselator& t = Tesselator::instance;
|
|
xglGenBuffers(1, &m_buffer);
|
|
t.begin();
|
|
t.color(255, 255, 255, 255);
|
|
|
|
// @HUH: Recompiling every cube six times??
|
|
#ifdef ORIGINAL_CODE
|
|
for (int i = 0; i < 6; i++)
|
|
{
|
|
#endif
|
|
|
|
for (size_t i = 0; i < m_pCubes.size(); i++)
|
|
{
|
|
m_pCubes[i]->compile(t, scale);
|
|
}
|
|
|
|
#ifdef ORIGINAL_CODE
|
|
}
|
|
#endif
|
|
|
|
t.end(m_buffer);
|
|
m_bCompiled = true;
|
|
}
|
|
|
|
void ModelPart::draw()
|
|
{
|
|
drawArrayVT(this->m_buffer, 36 * m_pCubes.size(), sizeof(Tesselator::Vertex));
|
|
}
|
|
|
|
void ModelPart::drawSlow(float scale)
|
|
{
|
|
Tesselator& t = Tesselator::instance;
|
|
t.begin();
|
|
|
|
for (size_t i = 0; i < m_pCubes.size(); i++)
|
|
{
|
|
for (int f = 0; f < 6; f++)
|
|
m_pCubes[i]->m_faces[f].render(t, scale);
|
|
}
|
|
|
|
t.draw();
|
|
}
|
|
|
|
void ModelPart::mimic(ModelPart* pPart)
|
|
{
|
|
m_posX = pPart->m_posX;
|
|
m_posY = pPart->m_posY;
|
|
m_posZ = pPart->m_posZ;
|
|
m_rotX = pPart->m_rotX;
|
|
m_rotY = pPart->m_rotY;
|
|
m_rotZ = pPart->m_rotZ;
|
|
}
|
|
|
|
void ModelPart::translatePosTo(float scale)
|
|
{
|
|
glTranslatef(m_posX * scale, m_posY * scale, m_posZ * scale);
|
|
}
|
|
|
|
void ModelPart::translateRotTo(float scale)
|
|
{
|
|
glTranslatef(m_posX * scale, m_posY * scale, m_posZ * scale);
|
|
if (m_rotZ != 0) glRotatef(m_rotZ * MUL_DEG_TO_RAD, 0, 0, 1);
|
|
if (m_rotY != 0) glRotatef(m_rotY * MUL_DEG_TO_RAD, 0, 1, 0);
|
|
if (m_rotX != 0) glRotatef(m_rotX * MUL_DEG_TO_RAD, 1, 0, 0);
|
|
}
|
|
|
|
void ModelPart::render(float scale)
|
|
{
|
|
if (field_49)
|
|
return;
|
|
|
|
if (!field_48)
|
|
return;
|
|
|
|
if (!m_bCompiled)
|
|
compile(scale);
|
|
|
|
if (!hasDefaultRot())
|
|
{
|
|
glPushMatrix();
|
|
|
|
translateRotTo(scale);
|
|
draw();
|
|
|
|
glPopMatrix();
|
|
}
|
|
else if (!hasDefaultPos())
|
|
{
|
|
translatePosTo(scale);
|
|
draw();
|
|
translatePosTo(-scale);
|
|
}
|
|
else
|
|
{
|
|
draw();
|
|
}
|
|
}
|
|
|
|
void ModelPart::renderHorrible(float scale)
|
|
{
|
|
if (field_49)
|
|
return;
|
|
|
|
if (!field_48)
|
|
return;
|
|
|
|
if (!m_bCompiled)
|
|
compile(scale);
|
|
|
|
if (!hasDefaultRot())
|
|
{
|
|
glPushMatrix();
|
|
|
|
translateRotTo(scale);
|
|
drawSlow(scale);
|
|
|
|
glPopMatrix();
|
|
}
|
|
else if (!hasDefaultPos())
|
|
{
|
|
translatePosTo(scale);
|
|
drawSlow(scale);
|
|
translatePosTo(-scale);
|
|
}
|
|
else
|
|
{
|
|
drawSlow(scale);
|
|
}
|
|
}
|
|
|
|
void ModelPart::renderRollable(float scale)
|
|
{
|
|
if (field_49)
|
|
return;
|
|
|
|
if (!field_48)
|
|
return;
|
|
|
|
if (!m_bCompiled)
|
|
compile(scale);
|
|
|
|
glPushMatrix();
|
|
translatePosTo(scale);
|
|
|
|
translateRotTo(scale);
|
|
draw();
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
void ModelPart::setModel(Model* pModel)
|
|
{
|
|
m_pModel = pModel;
|
|
pModel->m_parts.push_back(this);
|
|
setTexSize(pModel->m_textureWidth, pModel->m_textureHeight);
|
|
}
|
|
|
|
void ModelPart::setPos(float x, float y, float z)
|
|
{
|
|
m_posX = x;
|
|
m_posY = y;
|
|
m_posZ = z;
|
|
}
|
|
|
|
void ModelPart::setTexSize(int width, int height)
|
|
{
|
|
m_textureWidth = float(width);
|
|
m_textureHeight = float(height);
|
|
}
|
|
|
|
void ModelPart::texOffs(int a, int b)
|
|
{
|
|
field_40 = a;
|
|
field_44 = b;
|
|
}
|
|
|
|
void ModelPart::translateTo(float scale)
|
|
{
|
|
if (field_49)
|
|
return;
|
|
|
|
if (!field_48)
|
|
return;
|
|
|
|
if (!hasDefaultRot())
|
|
translateRotTo(scale);
|
|
else if (!hasDefaultPos())
|
|
translatePosTo(scale);
|
|
}
|
|
|
|
void ModelPart::setBrightness(float brightness)
|
|
{
|
|
//no op
|
|
}
|