Files
mcpe/source/client/renderer/entity/TripodCameraRenderer.cpp
2023-12-05 18:27:01 +02:00

84 lines
2.2 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "TripodCameraRenderer.hpp"
#include "client/app/Minecraft.hpp"
TripodCameraRenderer::TripodCameraRenderer() :
m_tile(),
m_modelPart(0, 0)
{
m_modelPart.addBox(-4.0f, -4.0f, -6.0f, 8, 8, 10);
m_modelPart.m_posY = 11.0f;
field_4 = 0.5f;
}
float TripodCameraRenderer::getFlashTime(TripodCamera* camera, float f)
{
if (camera->field_B90 > 7 || camera->field_B90 < 0)
return -1.0f;
return 0.125f * (float(camera->field_B90) - f);
}
void TripodCameraRenderer::render(Entity* entity, float x, float y, float z, float a, float b)
{
glPushMatrix();
glTranslatef(x, y, z);
m_modelPart.m_rotX = 0.017453f * (180.0f + 0.5f * entity->m_pitch);
m_modelPart.m_rotY = -0.017453f * entity->m_yaw;
Tesselator& t = Tesselator::instance;
t.color(1.0f, 1.0f, 1.0f);
float brightness = entity->getBrightness(1.0f);
bindTexture("gui/items.png");
t.begin();
//m_renderer.tesselateCrossTexture(&m_tile, 0, -0.5f, -0.5f, -0.5f);
m_renderer.renderTile(&m_tile, 0, brightness);
t.draw();
bindTexture("item/camera.png");
m_modelPart.setBrightness(brightness);
m_modelPart.render(0.0625f);
Entity* pHREntity = m_pDispatcher->m_pMinecraft->m_hitResult.m_pEnt;
float time = getFlashTime((TripodCamera*)entity, b);
if (time >= 0.0f)
{
glColor4f(1.0f, 1.0f, 1.0f, sinf(float(M_PI) * 2.0f * time));
glColor4f(1.0f, 1.0f, 1.0f, 1.0f); // @BUG: overwriting the sinf result with 1.0f
}
if (entity == pHREntity)
{
glDisable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// @TODO FIX: With ENH_ENTITY_SHADING on, the cube is fully opaque.
glColor4f(0.5f, 0.5f, 0.5f, 0.5f);
m_modelPart.renderHorrible(0.0625f);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glDisable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
}
glPopMatrix();
}
TripodTile::TripodTile() : Tile(0, 243, Material::plant)
{
}
int TripodTile::getRenderShape()
{
return SHAPE_CROSS;
}