Instead of sending a request for each chunk one by one, and in sequence, send all the level data in one block.
I know this is not the best solution since we are working with UDP here, but it's way faster than loading the level chunk by chunk. In a blink of an eye, the level has already loaded.
* Fix empty inventories for server players
* Revert "Fix empty inventories for server players"
This reverts commit 12174c0cfb1f8df5f6fca1a93f55e27286b464db.
* Fix empty inventories for server players
(The good one this time I hope)
---------
Co-authored-by: Marioiscool246 <marioiscool101@gmail.com>