iProgramInCpp
450cb190b6
* Finish level saving.
2023-08-02 13:15:25 +03:00
iProgramInCpp
16e2b79165
* Finish ExternalFileLevelStorage.
2023-08-02 09:58:26 +03:00
iProgramInCpp
865d688212
* Start work on ExternalFileLevelStorage
2023-08-02 09:07:20 +03:00
iProgramInCpp
858315ce54
* Add RegionFile class.
2023-08-01 16:15:13 +03:00
iProgramInCpp
d8cdbe4913
* Remove some useless LogMsgs
2023-08-01 13:21:10 +03:00
Kleadron
6feff32c51
Add ENH_3D_INVENTORY_TILES
...
Replaces the functionality of gui_blocks.png by actually 3D rendering inventory item tiles.
2023-08-01 02:01:55 -07:00
Kleadron
c99b23f579
Rotate ENH_SHADE_HELD_TILES shading
2023-08-01 02:01:55 -07:00
iProgramInCpp
adf3dfa54e
* Fix bad check in Entity::moveRelative
2023-08-01 09:43:50 +03:00
iProgramInCpp
65406ef97e
Fix sky rendering.
2023-07-31 22:25:58 +03:00
iProgramInCpp
5884302836
* Change long to TLong.
...
This allows a potential linux port to become reality much easier.
2023-07-31 21:08:31 +03:00
iProgramInCpp
cb085a8956
* Add Player::drop
2023-07-31 17:13:10 +03:00
Vruk
cf6d27f123
Create screenshots folder if it doesn't exist
...
When taking a screenshot the windows implementation will now check for a folder to save to and create it if it does not exist
g_pApp->field_D58 is now g_pApp->m_externalStorageDir
2023-07-31 05:50:26 -07:00
iProgramInCpp
1ecd7cf798
* Uncomment the falling sand code.
2023-07-31 09:57:48 +03:00
iProgramInCpp
fe1997f202
* Add license headers to every file.
2023-07-30 22:41:09 +03:00
iProgramInCpp
9642818a88
* Initial commit.
...
:)
2023-07-30 22:22:02 +03:00