* * Undo some of the changes done in the "* Work on survival mode." commit.
* TEST_SURVIVAL_MODE is now on by default.
* * Dying no longer crashes the game.
* * Death seems to work ok.
* * Improve some of the damage code.
* x
* work
* Fixed the Makefile (#54)
* * Finally fix the crack texture appearing to flicker/restart
* * Add VS2010 as an optional target.
Fix build with VS2010 (both windows_vs and xenon_vs).
* * Disable survival mode. Getting ready to merge now!
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Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
* * Make more GL vertex buffer related functions use the xgl prefix.
This allows me to later overload them in case I want to try to emulate vertex buffers in software.
* * Add (incomplete) GL VBO emulation. Works well enough but it's very slow.
* * Define USE_HARDWARE_GL_BUFFERS again.
Instead of sending a request for each chunk one by one, and in sequence, send all the level data in one block.
I know this is not the best solution since we are working with UDP here, but it's way faster than loading the level chunk by chunk. In a blink of an eye, the level has already loaded.
* WIP C++03 + Xbox 360 Support
* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.
* * Fix bad GUI scale setup.
* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.
* Add Direct Connect Button and Screen (#30)
* Add Direct Connect Button and Screen
* Remove accidental extra build directories for wasm
* Add DirectConnectScreen.cpp to the CMake
* Use Hungarian coding style notation
* * Fix errors caused by #30
* * Improve the Chat Screen
* * Improve the DirectConnectScreen, among other things.
* * Update the game title once again.
* * Add build-wasm.bat.
* * Add info about compiling for wasm
* * Fix send to specific GUID actually broadcasting to everyone
* * Add command manager.
* * Add writeable configuration.
* * Allow dynamic screen size change on windows
* * Allow the same thing on the emscripten version.
* WIP C++03 + Xbox 360 Support
* Fixed a possible merging issue that broke RakNet?
* Additional Xbox 360 compatability fixes
---------
Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>