* * Undo some of the changes done in the "* Work on survival mode." commit.
* TEST_SURVIVAL_MODE is now on by default.
* * Dying no longer crashes the game.
* * Death seems to work ok.
* * Improve some of the damage code.
* x
* work
* Fixed the Makefile (#54)
* * Finally fix the crack texture appearing to flicker/restart
* * Add VS2010 as an optional target.
Fix build with VS2010 (both windows_vs and xenon_vs).
* * Disable survival mode. Getting ready to merge now!
---------
Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
Instead of sending a request for each chunk one by one, and in sequence, send all the level data in one block.
I know this is not the best solution since we are working with UDP here, but it's way faster than loading the level chunk by chunk. In a blink of an eye, the level has already loaded.
* Fix empty inventories for server players
* Revert "Fix empty inventories for server players"
This reverts commit 12174c0cfb1f8df5f6fca1a93f55e27286b464db.
* Fix empty inventories for server players
(The good one this time I hope)
---------
Co-authored-by: Marioiscool246 <marioiscool101@gmail.com>