iProgramInCpp
0cdc8e07fb
Revert "Use DwmFlush to VSync instead of OpenGL VSync on supported OS"
2023-08-01 13:19:25 +03:00
iProgramInCpp
2afcc31b4a
Merge pull request #15 from Kleadron/dwm-vsync (will work on it myself)
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Use DwmFlush to VSync instead of OpenGL VSync on supported OS
2023-08-01 13:09:14 +03:00
Kleadron
79b4185324
Forgot to add WIN32_LEAN_AND_MEAN
2023-08-01 02:51:18 -07:00
Kleadron
10a2c09080
Merge remote-tracking branch 'upstream/master' into dwm-vsync
2023-08-01 02:46:30 -07:00
Kleadron
5535ef004c
already did the todo
2023-08-01 02:37:11 -07:00
Kleadron
b4a685eba0
Add DWM VSync Code
2023-08-01 02:36:29 -07:00
iProgramInCpp
27b054a668
Merge pull request #11 from Kleadron/dsound-attenuation
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DirectSound Attenuation
2023-08-01 12:15:40 +03:00
iProgramInCpp
653a6a62e2
Merge pull request #14 from Kleadron/enh_3d_inventory_tiles
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Add ENH_3D_INVENTORY_TILES
2023-08-01 12:06:11 +03:00
iProgramInCpp
7fd8c67f13
* Fix some more bugs.
2023-08-01 12:05:24 +03:00
Kleadron
6feff32c51
Add ENH_3D_INVENTORY_TILES
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Replaces the functionality of gui_blocks.png by actually 3D rendering inventory item tiles.
2023-08-01 02:01:55 -07:00
Kleadron
c99b23f579
Rotate ENH_SHADE_HELD_TILES shading
2023-08-01 02:01:55 -07:00
iProgramInCpp
328ef4fff5
* Allow smooth shading on translucent blocks.
2023-08-01 11:57:35 +03:00
iProgramInCpp
af11c5281c
* Improve mouse grabbing.
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This fixes a bug where the mouse would be restricted to the window after the level is loaded even if the window isn't focused.
2023-08-01 11:08:56 +03:00
iProgramInCpp
67d1fc4f44
what
2023-08-01 10:41:16 +03:00
iProgramInCpp
35773b5ba6
* Fix Util::stringTrim. Not sure if accurate
2023-08-01 10:40:41 +03:00
iProgramInCpp
adf3dfa54e
* Fix bad check in Entity::moveRelative
2023-08-01 09:43:50 +03:00
Kleadron
40e54c2be8
Add 0-1 clamp and remove useless operations
2023-07-31 17:41:13 -07:00
Kleadron
63cd6a32f2
Add volume attenuation to SoundSystem_windows
2023-07-31 17:41:13 -07:00
iProgramInCpp
f6b1856ea9
* Improve timer accuracy, thanks to @Kleadron on GitHub
2023-07-31 22:42:16 +03:00
iProgramInCpp
65406ef97e
Fix sky rendering.
2023-07-31 22:25:58 +03:00
iProgramInCpp
16bfb1359e
Merge pull request #6 from 2008Choco/update-readme-enhancements
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Update README with current enhancements and mods
2023-07-31 21:20:16 +03:00
iProgramInCpp
e7c33ca04f
Merge pull request #8 from 2008Choco/tickMouse-original-code
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Surround tickMouse() call in ORIGINAL_CODE preprocessor check
2023-07-31 21:17:22 +03:00
iProgramInCpp
9fe648ae8d
Merge pull request #9 from 2008Choco/fix-options-file
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Fix options.txt overriding in-game changed settings at runtime
2023-07-31 21:16:30 +03:00
iProgramInCpp
b652de50da
Merge branch 'master' into fix-options-file
2023-07-31 21:16:22 +03:00
iProgramInCpp
40961e8d8d
* Improve mouse turning once again.
2023-07-31 21:15:42 +03:00
iProgramInCpp
24a693026f
* Make the options not reload
2023-07-31 21:09:12 +03:00
iProgramInCpp
5884302836
* Change long to TLong.
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This allows a potential linux port to become reality much easier.
2023-07-31 21:08:31 +03:00
Parker Hawke
80edda6400
Fix options.txt overriding in-game changed settings at runtime
2023-07-31 13:42:08 -04:00
Parker Hawke
25c0ad6067
Surround tickMouse() call in ORIGINAL_CODE preprocessor check
2023-07-31 12:40:08 -04:00
Parker Hawke
b4091b8cc6
Update README with current enhancements and mods
2023-07-31 11:39:49 -04:00
iProgramInCpp
47f9b45ac4
* Add support for an options file on Windows.
2023-07-31 18:28:10 +03:00
iProgramInCpp
4853c6e18b
Merge pull request #5 from 2008Choco/mouse-wheel
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Add enhancement to support scroll wheel for inventory
2023-07-31 17:38:42 +03:00
Parker Hawke
444bc4ae2e
Add enhancement to support scroll wheel for inventory
2023-07-31 10:20:16 -04:00
iProgramInCpp
cb085a8956
* Add Player::drop
2023-07-31 17:13:10 +03:00
iProgramInCpp
297f7f3cf4
* Adjust the mouse sensitivity, think this feels better
2023-07-31 16:29:19 +03:00
iProgramInCpp
d757217844
Merge pull request #4 from Vruk11/master
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Create screenshots folder if it doesn't exist
2023-07-31 15:54:35 +03:00
Vruk
cf6d27f123
Create screenshots folder if it doesn't exist
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When taking a screenshot the windows implementation will now check for a folder to save to and create it if it does not exist
g_pApp->field_D58 is now g_pApp->m_externalStorageDir
2023-07-31 05:50:26 -07:00
iProgramInCpp
ea16d96a4c
* Fix bad names in the PCM sound header. Audio now works well :)
2023-07-31 15:15:20 +03:00
iProgramInCpp
a9e1c09bbe
Merge pull request #2 from Stommm/master
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Add windows soundsystem
2023-07-31 15:11:19 +03:00
iProgramInCpp
15b29c3ac9
Merge pull request #3 from Thomasluigi07/master
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Fix broken formatting in README.md
2023-07-31 14:17:25 +03:00
Thomas G
3c68ba7acf
* Fix broken link in README.
2023-07-31 21:11:16 +10:00
Thomas G
93bc845d9d
fix broken video link in readme
2023-07-31 21:06:52 +10:00
f
0fefcb913d
Merge branch 'ReMinecraftPE:master' into master
2023-07-31 13:01:19 +02:00
f
311ab75ee4
Make windows soundsystem use GetHWND
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made invisible window before, was not needed
2023-07-31 12:58:45 +02:00
iProgramInCpp
eb7a397112
* Add some more info to the readme.
2023-07-31 13:53:17 +03:00
f
ace9069077
Add windows soundsystem
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Add Basic functionality to the playAt method only can play sounds in 2D.
2023-07-31 12:17:52 +02:00
iProgramInCpp
a00007803f
* When a text box is focused, move the write head at the end.
2023-07-31 11:42:11 +03:00
iProgramInCpp
2631c262e6
* Fix a render bug in the TextInputBox
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darn it
2023-07-31 11:33:15 +03:00
iProgramInCpp
3ccf62e613
Make the text input box fields public. They weren't for some reason
2023-07-31 11:12:22 +03:00
iProgramInCpp
4393ef9679
* Add missing space button handler to the text input box.
2023-07-31 11:10:51 +03:00