14 Commits

Author SHA1 Message Date
Er2
419f730410 GUI: Add scrolling
Fixes #107
2024-04-09 17:11:30 +03:00
iProgramInCpp
60b21356a1 Integrate touch related development. (#90)
* * Add BuildActionIntention crap

* * Set Client and World projects to use MP compilation

* asd

* * Use the new BuildActionIntention to break and place blocks.

* * Reverse engineer the IArea system.

* * Copy break logic from survival into creative conditionally

* * Reverse IBuildInput and MouseHandler
* Replace the new relative paths in the client project with $(MC_ROOT) again

* * Reverse Multitouch, MouseDevice

* * Reverse a bunch of auxiliary classes for input.

* * Use CustomInputHolder instead of holding inputs manually.

* * Reverse a whole BUNCH of things!

* * Add feedback textures to the gitignore.

* * D-pad now renders! Also loads of other work.

* * More Stuff

* * Finish touch control bug fixing.

* * Finalize work.

* * One last thing..

* * Add a "cramped" mode to the options screen and start menu.

* * Oh, forgot to do something
2023-11-02 00:49:11 +02:00
iProgramInCpp
e9b00e6ba1 * Fix duplication of world items when resizing. 2023-09-04 12:38:57 +03:00
Brent
2e55f99a54 Options Logic Cleanup (#71)
* Output/Logging Overhaul
* Added StandardOut class
* Renamed LOGX macros to LOG_X
* Removed LogMsg macros in favor of LOG_X
* Added console window for debug Windows builds

* Options Refactor
* Moved options loading code from AppPlatform classes to Options class
* Added AppPlatform::singleton()
* Minecraft::m_options is now only accessible via Minecraft::getOptions() (as it should be)
* Making this work with SDL2 next

* Options Cleanup for SDL2

* Added AppPlatform::hasFileSystemAccess()
* Options won't try to load if hasFileSystemAccess returns false. Emscripten build will be happy.

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Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
2023-09-04 12:11:36 +03:00
Brent
f7915a1dab Mac OS X 10.6 & More C++03 Support (#68)
* Mac OS X 10.6 & More C++03 Support

* Fix SDL2 options.txt loading for C++03

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Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
2023-08-27 11:46:15 +03:00
iProgramInCpp
f3fc78e151 * Slight revamp of the options keymappings menu. 2023-08-22 13:30:13 +03:00
Brent Da Mage
d5ee7bfc08 Cleaned Up AppPlatform & Input Classes
* Cleaned up AppPlatform classes
* Documented & improved Keyboard & Mouse classes
* Improved input-handling code in the Windows & SDL main.cpp files
2023-08-19 15:57:50 +03:00
iProgramInCpp
919e4d8625 * Move client/common/ and client/network/ into common/ and network/ respectively. 2023-08-19 10:05:48 +03:00
iProgramInCpp
9a24abc603 Improve Survival Mode + others (#56)
* * Undo some of the changes done in the "* Work on survival mode." commit.
* TEST_SURVIVAL_MODE is now on by default.

* * Dying no longer crashes the game.

* * Death seems to work ok.

* * Improve some of the damage code.

* x

* work

* Fixed the Makefile (#54)

* * Finally fix the crack texture appearing to flicker/restart

* * Add VS2010 as an optional target.

Fix build with VS2010 (both windows_vs and xenon_vs).

* * Disable survival mode. Getting ready to merge now!

---------

Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
2023-08-16 22:32:09 +03:00
iProgramInCpp
34fc30f08a * Outline all the Mouse and Keyboard code. 2023-08-11 11:19:26 +03:00
iProgramInCpp
2b105fe1eb * Fix errors caused by #30 2023-08-06 12:59:46 +03:00
ts
9e9d2110e3 Add Direct Connect Button and Screen (#30)
* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation
2023-08-06 12:09:06 +03:00
iProgramInCpp
bfdd5beb75 * Fix include paths. Now it builds properly. 2023-08-05 15:34:07 +03:00
riall
ebe5f127e6 migrate ALMOST everything from source tree into client 2023-08-05 05:00:55 -04:00