Files
mcpe/source/client/gui/screens/SelectWorldScreen.cpp

264 lines
6.5 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "SelectWorldScreen.hpp"
#include "DeleteWorldScreen.hpp"
#include "CreateWorldScreen.hpp"
#include "ProgressScreen.hpp"
#include "StartMenuScreen.hpp"
#include "Util.hpp"
SelectWorldScreen::SelectWorldScreen() :
m_btnDelete (1, "Delete"),
m_btnCreateNew(2, "Create new"),
m_btnBack (3, "Back"),
m_btnUnknown (4, "")
{
m_btnDelete.m_bEnabled = false;
}
void SelectWorldScreen::init()
{
m_pWorldSelectionList = new WorldSelectionList(m_pMinecraft, m_width, m_height);
loadLevelSource();
m_pWorldSelectionList->commit();
m_btnDelete.m_yPos = m_btnBack.m_yPos = m_btnCreateNew.m_yPos = m_height - 28;
m_btnDelete.m_width = m_btnBack.m_width = m_btnCreateNew.m_width = 84;
m_btnDelete.m_height = m_btnBack.m_height = m_btnCreateNew.m_height = 24;
m_btnDelete.m_xPos = m_width / 2 - 130;
m_btnCreateNew.m_xPos = m_width / 2 - 42;
m_btnBack.m_xPos = m_width / 2 + 46;
m_buttons.push_back(&m_btnCreateNew);
m_buttons.push_back(&m_btnBack);
m_buttons.push_back(&m_btnDelete);
field_12C = Mouse::_buttonStates[1] == 0;
m_buttonTabList.push_back(&m_btnUnknown);
m_buttonTabList.push_back(&m_btnDelete);
m_buttonTabList.push_back(&m_btnCreateNew);
m_buttonTabList.push_back(&m_btnBack);
}
bool SelectWorldScreen::isInGameScreen()
{
return true;
}
void SelectWorldScreen::keyPressed(int code)
{
#ifndef ORIGINAL_CODE
if (m_pMinecraft->m_options.m_keyBinds[Options::MENU_OK].value == code)
m_pWorldSelectionList->selectItem(m_pWorldSelectionList->getItemAtPosition(m_width / 2, m_height / 2), false);
m_btnUnknown.field_36 = true;
#endif
if (m_btnUnknown.field_36)
{
if (m_pMinecraft->m_options.m_keyBinds[Options::LEFT].value == code)
m_pWorldSelectionList->stepLeft();
if (m_pMinecraft->m_options.m_keyBinds[Options::RIGHT].value == code)
m_pWorldSelectionList->stepRight();
}
Screen::keyPressed(code);
}
static char g_SelectWorldFilterArray[] = { '/','\n','\r','\x09','\0','\xC','`','?','*','\\','<','>','|','"',':'};
void SelectWorldScreen::tick()
{
#ifndef ORIGINAL_CODE
m_btnUnknown.field_36 = true;
#endif
if (field_130 == 1)
{
// poll the user status to get details about the world name and seed
int userInputStatus = m_pMinecraft->platform()->getUserInputStatus();
if (userInputStatus < 0)
return;
if (userInputStatus != 1)
{
field_130 = 0;
return;
}
std::vector<std::string> userInput = m_pMinecraft->platform()->getUserInput();
std::string levelNickname = Util::stringTrim(userInput[0]);
std::string levelUniqueName = levelNickname;
for (int i = 0; i < sizeof(g_SelectWorldFilterArray); i++)
{
std::string str;
str.push_back(g_SelectWorldFilterArray[i]);
Util::stringReplace(levelUniqueName, str, "");
}
levelUniqueName = getUniqueLevelName(levelUniqueName);
int seed = int(getEpochTimeS());
if (userInput.size() > 1)
{
std::string seedThing = Util::stringTrim(userInput[1]);
if (!seedThing.empty())
{
int num;
if (sscanf(seedThing.c_str(), "%d", &num) > 0)
seed = num;
else
seed = Util::hashCode(seedThing);
}
}
m_pMinecraft->selectLevel(levelUniqueName, levelNickname, seed);
m_pMinecraft->hostMultiplayer();
m_pMinecraft->setScreen(new ProgressScreen);
// @BUG: Use of deallocated memory. SetScreen frees us
#ifdef ORIGINAL_CODE
field_130 = 0;
#endif
return;
}
m_pWorldSelectionList->tick();
if (m_pWorldSelectionList->field_90)
{
LevelSummary& ls = m_pWorldSelectionList->m_levelSummary;
m_pMinecraft->selectLevel(ls.field_0, ls.field_18, 0);
m_pMinecraft->hostMultiplayer();
m_pMinecraft->setScreen(new ProgressScreen);
return;
}
// the level summary stuff is unused.
LevelSummary ls;
if (isIndexValid(m_pWorldSelectionList->m_selectedIndex))
ls = m_pWorldSelectionList->m_items[m_pWorldSelectionList->m_selectedIndex];
m_btnDelete.m_bEnabled = isIndexValid(m_pWorldSelectionList->m_selectedIndex);
}
void SelectWorldScreen::render(int mouseX, int mouseY, float f)
{
renderBackground();
#ifndef ORIGINAL_CODE
m_btnUnknown.field_36 = true;
#endif
m_pWorldSelectionList->setComponentSelected(m_btnUnknown.field_36);
if (field_12C)
{
m_pWorldSelectionList->render(mouseX, mouseY, f);
}
else
{
m_pWorldSelectionList->render(0, 0, f);
field_12C = Mouse::_buttonStates[1] == 0;
}
Screen::render(mouseX, mouseY, f);
drawCenteredString(m_pMinecraft->m_pFont, "Select world", m_width / 2, 8, 0xFFFFFFFF);
}
bool SelectWorldScreen::handleBackEvent(bool b)
{
if (b)
return true;
// @TODO: m_pMinecraft->cancelLocateMultiplayer();
m_pMinecraft->setScreen(new StartMenuScreen);
return true;
}
void SelectWorldScreen::buttonClicked(Button* pButton)
{
if (pButton->field_30 == m_btnCreateNew.field_30)
{
#ifndef ORIGINAL_CODE
m_pMinecraft->setScreen(new CreateWorldScreen);
#else
m_pMinecraft->platform()->showDialog(AppPlatform::DLG_CREATE_WORLD);
m_pMinecraft->platform()->createUserInput();
field_130 = true;
#endif
}
if (pButton->field_30 == m_btnDelete.field_30)
{
LevelSummary ls(m_pWorldSelectionList->m_items[m_pWorldSelectionList->m_selectedIndex]);
m_pMinecraft->setScreen(new DeleteWorldScreen(ls));
}
if (pButton->field_30 == m_btnBack.field_30)
{
// @TODO: m_pMinecraft->cancelLocateMultiplayer();
m_pMinecraft->setScreen(new StartMenuScreen);
}
if (pButton->field_30 == m_btnUnknown.field_30)
{
m_pWorldSelectionList->selectItem(m_pWorldSelectionList->getItemAtPosition(m_width / 2, m_height / 2), false);
}
}
bool SelectWorldScreen::isIndexValid(int idx)
{
if (!m_pWorldSelectionList)
return false;
if (idx < 0)
return false;
if (idx >= m_pWorldSelectionList->getNumberOfItems())
return false;
return true;
}
std::string SelectWorldScreen::getUniqueLevelName(const std::string& in)
{
std::set<std::string> maps;
for (const auto& ls : m_levels)
{
maps.insert(ls.field_0);
}
std::string out = in;
while (maps.find(out) != maps.end())
out += "-";
return out;
}
void SelectWorldScreen::loadLevelSource()
{
m_pMinecraft->getLevelSource()->getLevelList(m_levels);
std::sort(m_levels.begin(), m_levels.end());
for (const auto& level : m_levels)
{
if (level.field_0 == "_LastJoinedServer")
continue;
m_pWorldSelectionList->m_items.push_back(level);
}
}