* Slight revamp of the options keymappings menu.

This commit is contained in:
iProgramInCpp
2023-08-22 13:30:13 +03:00
parent b129fd7434
commit f3fc78e151
5 changed files with 77 additions and 71 deletions

View File

@@ -54,22 +54,22 @@ void Options::initDefaultValues()
m_bServerVisibleDefault = true;
m_bDebugText = false;
m_keyBinds[0] = KeyBind("key.forward", 'W');
m_keyBinds[1] = KeyBind("key.left", 'A');
m_keyBinds[2] = KeyBind("key.back", 'S');
m_keyBinds[3] = KeyBind("key.right", 'D');
m_keyBinds[4] = KeyBind("key.jump", ' ');
m_keyBinds[5] = KeyBind("key.inventory", 'E');
m_keyBinds[6] = KeyBind("key.drop", 'Q');
m_keyBinds[7] = KeyBind("key.chat", 'T');
m_keyBinds[8] = KeyBind("key.fog", 'F');
m_keyBinds[9] = KeyBind("key.sneak", '\n');
m_keyBinds[10] = KeyBind("key.destroy", 'X');
m_keyBinds[11] = KeyBind("key.place", 'C');
m_keyBinds[12] = KeyBind("key.menu.next", '(');
m_keyBinds[13] = KeyBind("key.menu.previous", '&');
m_keyBinds[14] = KeyBind("key.menu.ok", '\r');
m_keyBinds[15] = KeyBind("key.menu.cancel", '\b');
m_keyMappings[0] = KeyMapping("key.forward", 'W');
m_keyMappings[1] = KeyMapping("key.left", 'A');
m_keyMappings[2] = KeyMapping("key.back", 'S');
m_keyMappings[3] = KeyMapping("key.right", 'D');
m_keyMappings[4] = KeyMapping("key.jump", ' ');
m_keyMappings[5] = KeyMapping("key.inventory", 'E');
m_keyMappings[6] = KeyMapping("key.drop", 'Q');
m_keyMappings[7] = KeyMapping("key.chat", 'T');
m_keyMappings[8] = KeyMapping("key.fog", 'F');
m_keyMappings[9] = KeyMapping("key.sneak", '\n');
m_keyMappings[10] = KeyMapping("key.destroy", 'X');
m_keyMappings[11] = KeyMapping("key.place", 'C');
m_keyMappings[12] = KeyMapping("key.menu.next", '(');
m_keyMappings[13] = KeyMapping("key.menu.previous", '&');
m_keyMappings[14] = KeyMapping("key.menu.ok", '\r');
m_keyMappings[15] = KeyMapping("key.menu.cancel", '\b');
#ifdef ORIGINAL_CODE
m_rotY = 2;
@@ -79,20 +79,20 @@ void Options::initDefaultValues()
m_bFancyGraphics = 1;
// keybind now reprograms some the keybinds.
// For the restoration, we don't actually need them
m_keyBinds[0].value = AKEYCODE_DPAD_UP;
m_keyBinds[1].value = AKEYCODE_DPAD_LEFT;
m_keyBinds[2].value = AKEYCODE_DPAD_DOWN;
m_keyBinds[3].value = AKEYCODE_DPAD_RIGHT;
m_keyBinds[4].value = AKEYCODE_DPAD_CENTER; // lmao, how stupid.
m_keyBinds[10].value = AKEYCODE_BUTTON_L1;
m_keyBinds[11].value = AKEYCODE_BUTTON_R1;
m_keyBinds[12].value = AKEYCODE_DPAD_DOWN;
m_keyBinds[13].value = AKEYCODE_DPAD_UP;
m_keyBinds[14].value = AKEYCODE_DPAD_CENTER;
m_keyBinds[15].value = AKEYCODE_BACK;
m_keyMappings[0].value = AKEYCODE_DPAD_UP;
m_keyMappings[1].value = AKEYCODE_DPAD_LEFT;
m_keyMappings[2].value = AKEYCODE_DPAD_DOWN;
m_keyMappings[3].value = AKEYCODE_DPAD_RIGHT;
m_keyMappings[4].value = AKEYCODE_DPAD_CENTER; // lmao, how stupid.
m_keyMappings[10].value = AKEYCODE_BUTTON_L1;
m_keyMappings[11].value = AKEYCODE_BUTTON_R1;
m_keyMappings[12].value = AKEYCODE_DPAD_DOWN;
m_keyMappings[13].value = AKEYCODE_DPAD_UP;
m_keyMappings[14].value = AKEYCODE_DPAD_CENTER;
m_keyMappings[15].value = AKEYCODE_BACK;
#ifndef ORIGINAL_CODE
m_keyBinds[9].value = AKEYCODE_SHIFT_LEFT;
m_keyMappings[9].value = AKEYCODE_SHIFT_LEFT;
#endif
}