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migrate ALMOST everything from source tree into client
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48
source/client/sound/SoundSystem.cpp
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48
source/client/sound/SoundSystem.cpp
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/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "SoundSystem.hpp"
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bool SoundSystem::isAvailable()
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{
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return false;
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}
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void SoundSystem::setListenerPos(float x, float y, float z)
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{
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}
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#ifndef ORIGINAL_CODE
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void SoundSystem::setListenerAngle(float yaw, float pitch)
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{
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}
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#else
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void SoundSystem::setListenerAngle(float yaw)
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{
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}
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#endif
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void SoundSystem::load(const std::string& sound)
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{
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}
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void SoundSystem::play(const std::string& sound)
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{
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}
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void SoundSystem::pause(const std::string& sound)
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{
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}
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void SoundSystem::stop(const std::string& sound)
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{
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}
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void SoundSystem::playAt(const SoundDesc& sound, float x, float y, float z, float a, float b)
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{
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}
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