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https://github.com/celisej567/mcpe.git
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* Remove debug console - it's now behind a GameMod
* Remove log counter.
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@@ -37,6 +37,7 @@
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//#define MOD_USE_FLAT_WORLD // Use a flat world instead of the regular world generation
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//#define MOD_USE_BIGGER_SCREEN_SIZE // Use a bigger screen size instead of 854x480
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//#define MOD_DONT_COLOR_GRASS // Don't give the top of grass tiles a different color. (like Classic)
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#define MOD_POPOUT_CONSOLE // Open a separate console aside from the game window. By default only the debugger can see our logs. Win32 Debug only.
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// Tests
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//#define TEST_DROPPED_ITEMS // Allow dropped items to be dropped and collected.
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@@ -123,13 +123,13 @@ void CheckOptionalTextureAvailability()
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow)
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{
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#ifdef _DEBUG
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#if defined(_DEBUG) && defined(MOD_POPOUT_CONSOLE)
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AllocConsole();
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FILE* ostream;
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FILE* istream;
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freopen_s(&ostream, "CONOUT$", "w", stdout);
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freopen_s(&istream, "CONIN$", "r", stdin);
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SetConsoleTitle("Minecraft C++ Debug Console");
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SetConsoleTitle("ReMinecraftPE Debug Console");
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#endif
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SetInstance(hInstance);
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@@ -525,7 +525,7 @@ void GameRenderer::renderLevel(float f)
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if (bAnaglyph)
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glColorMask(true, true, true, false);
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}
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int logs = 0;
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void GameRenderer::render(float f)
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{
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if (m_pMinecraft->m_pLocalPlayer && m_pMinecraft->m_bGrabbedMouse)
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@@ -636,7 +636,7 @@ void GameRenderer::render(float f)
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std::stringstream debugText;
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debugText << "ReMinecraftPE " << m_pMinecraft->getVersionString();
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debugText << "\n" << m_shownFPS << " fps, " << m_shownChunkUpdates << " chunk updates" << " logs: " << logs;
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debugText << "\n" << m_shownFPS << " fps, " << m_shownChunkUpdates << " chunk updates";
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if (m_pMinecraft->m_options.m_bDebugText)
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{
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@@ -4,8 +4,6 @@
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#include "Logger.hpp"
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#include "Util.hpp"
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extern int logs;
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Logger* Logger::m_singleton = nullptr;
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Logger* const Logger::singleton()
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@@ -28,8 +26,9 @@ Logger::~Logger()
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void Logger::print(const char* const str)
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{
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// iProgramInCpp changed this to printf because he was worried that
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// the std::cout features wouldn't work in emscripten.
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::printf("%s\n", str);
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logs++;
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}
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void Logger::print(std::string str)
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