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* Rename some fields in Level
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@@ -341,8 +341,7 @@ void RandomLevelSource::buildSurfaces(int x, int z, TileID* tiles, Biome** biome
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void RandomLevelSource::postProcess(ChunkSource* src, int x, int z)
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{
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//return;
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m_pLevel->field_12 = true;
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m_pLevel->m_bPostProcessing = true;
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SandTile::instaFall = true;
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int x16 = x * 16, z16 = z * 16;
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@@ -549,7 +548,7 @@ void RandomLevelSource::postProcess(ChunkSource* src, int x, int z)
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}
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SandTile::instaFall = false;
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m_pLevel->field_12 = false;
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m_pLevel->m_bPostProcessing = false;
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}
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int RandomLevelSource::tick()
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