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* Rename some fields in Level
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@@ -19,7 +19,7 @@ ItemInstance* CameraItem::use(ItemInstance* inst, Level* level, Player* player)
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{
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#ifndef ORIGINAL_CODE
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// prevent players from using this in multiplayer, to prevent a desync of entity IDs
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if (level->field_11)
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if (level->m_bIsMultiplayer)
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return inst;
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#endif
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