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* Rename some fields in Level
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@@ -68,7 +68,7 @@ void FallingTile::tick()
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if (!field_7C)
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{
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if (field_E0 > 100 && !m_pLevel->field_11)
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if (field_E0 > 100 && !m_pLevel->m_bIsMultiplayer)
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remove();
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return;
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