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* Revert to the old system, don't remove clashing ID entities, prioritize players over other entities.
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@@ -81,6 +81,9 @@ bool SandTile::isFree(Level* level, int x, int y, int z)
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void SandTile::tick(Level* level, int x, int y, int z, Random* random)
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{
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if (level->field_11)
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return;
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checkSlide(level, x, y, z);
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}
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