* Revert to the old system, don't remove clashing ID entities, prioritize players over other entities.

This commit is contained in:
iProgramInCpp
2023-08-08 10:52:45 +03:00
parent 1fdd94a43e
commit c0ef625972
2 changed files with 19 additions and 1 deletions

View File

@@ -81,6 +81,9 @@ bool SandTile::isFree(Level* level, int x, int y, int z)
void SandTile::tick(Level* level, int x, int y, int z, Random* random)
{
if (level->field_11)
return;
checkSlide(level, x, y, z);
}