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https://github.com/celisej567/mcpe.git
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* Fix include paths. Now it builds properly.
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@@ -8,7 +8,7 @@
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#include "Entity.hpp"
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#include "Player.hpp"
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#include "Level.hpp"
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#include "world/level/Level.hpp"
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int Entity::entityCounter;
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Random Entity::sharedRandom;
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@@ -7,7 +7,7 @@
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********************************************************************/
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#include "FallingTile.hpp"
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#include "Level.hpp"
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#include "world/level/Level.hpp"
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FallingTile::FallingTile(Level* level) : Entity(level)
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{
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@@ -7,7 +7,7 @@
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********************************************************************/
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#include "ItemEntity.hpp"
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#include "Level.hpp"
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#include "world/level/Level.hpp"
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ItemEntity::ItemEntity(Level* level) : Entity(level)
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#ifndef ORIGINAL_CODE
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@@ -8,9 +8,9 @@
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#pragma once
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#include "Player.hpp"
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#include "User.hpp"
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#include "KeyboardInput.hpp"
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#include "world/entity/Player.hpp"
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#include "client/player/input/KeyboardInput.hpp"
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#include "client/player/input/User.hpp"
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class Minecraft;
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@@ -7,7 +7,7 @@
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********************************************************************/
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#include "Mob.hpp"
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#include "Level.hpp"
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#include "world/level/Level.hpp"
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Mob::Mob(Level* pLevel) : Entity(pLevel)
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{
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@@ -7,7 +7,7 @@
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********************************************************************/
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#include "Player.hpp"
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#include "Level.hpp"
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#include "world/level/Level.hpp"
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Player::Player(Level* pLevel) : Mob(pLevel)
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{
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@@ -7,7 +7,7 @@
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********************************************************************/
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#include "PrimedTnt.hpp"
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#include "Level.hpp"
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#include "world/level/Level.hpp"
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PrimedTnt::PrimedTnt(Level* level) : Entity(level)
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{
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@@ -8,7 +8,7 @@
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#include "TripodCamera.hpp"
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#include "Player.hpp"
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#include "Level.hpp"
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#include "world/level/Level.hpp"
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TripodCamera::TripodCamera(Level* level, Player* player, float x, float y, float z) : Mob(level)
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{
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