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https://github.com/celisej567/mcpe.git
synced 2026-09-23 20:09:46 +03:00
* Fix include paths. Now it builds properly.
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@@ -7,8 +7,8 @@
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********************************************************************/
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#include "EntityRenderDispatcher.hpp"
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#include "ItemInHandRenderer.hpp"
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#include "Minecraft.hpp"
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#include "../ItemInHandRenderer.hpp"
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EntityRenderDispatcher* EntityRenderDispatcher::instance;
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float EntityRenderDispatcher::xOff, EntityRenderDispatcher::yOff, EntityRenderDispatcher::zOff;
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@@ -8,8 +8,9 @@
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#pragma once
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#include "HumanoidModel.hpp"
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#include "Font.hpp"
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#include "client/common/AABB.hpp"
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#include "client/model/HumanoidModel.hpp"
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#include "client/renderer/Font.hpp"
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class EntityRenderDispatcher;
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@@ -6,10 +6,10 @@
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "Utils.hpp" // include the utils only to let us know what enhancements we have
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#include "GameMods.hpp"
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#if defined(ENH_ALLOW_SAND_GRAVITY)
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#include "FallingTileRenderer.hpp"
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#include "FallingTile.hpp"
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#include "world/entity/FallingTile.hpp"
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FallingTileRenderer::FallingTileRenderer()
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{
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@@ -7,10 +7,13 @@
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********************************************************************/
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#pragma once
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#include "GameMods.hpp"
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#if defined(ENH_ALLOW_SAND_GRAVITY)
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#include "EntityRenderer.hpp"
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#include "TileRenderer.hpp"
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#include "../TileRenderer.hpp"
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class FallingTileRenderer : public EntityRenderer
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{
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@@ -8,10 +8,10 @@
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#include "HumanoidMobRenderer.hpp"
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#include "EntityRenderDispatcher.hpp"
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#include "ItemInHandRenderer.hpp"
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#include "ItemInstance.hpp"
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#include "TileRenderer.hpp"
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#include "Player.hpp"
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#include "client/renderer/ItemInHandRenderer.hpp"
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#include "client/renderer/TileRenderer.hpp"
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#include "world/entity/Player.hpp"
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#include "world/item/ItemInstance.hpp"
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HumanoidMobRenderer::HumanoidMobRenderer(HumanoidModel* pModel, float f) : MobRenderer(pModel, f)
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{
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@@ -8,11 +8,10 @@
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#include <sstream>
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#include "ItemRenderer.hpp"
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#include "TileRenderer.hpp"
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#include "ItemEntity.hpp"
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#include "EntityRenderDispatcher.hpp"
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#include "client/renderer/TileRenderer.hpp"
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#include "world/entity/ItemEntity.hpp"
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// @TODO: ItemSpriteRenderer. Unused relative
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TileRenderer* ItemRenderer::tileRenderer = new TileRenderer;
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const uint8_t g_ItemFrames[C_MAX_TILES] =
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@@ -9,8 +9,8 @@
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#pragma once
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#include "EntityRenderer.hpp"
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#include "ItemInstance.hpp"
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#include "TileRenderer.hpp"
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#include "../TileRenderer.hpp"
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#include "world/item/ItemInstance.hpp"
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class ItemRenderer : public EntityRenderer
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{
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@@ -7,7 +7,7 @@
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********************************************************************/
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#include "TntRenderer.hpp"
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#include "PrimedTnt.hpp"
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#include "world/entity/PrimedTnt.hpp"
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TntRenderer::TntRenderer()
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{
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@@ -9,7 +9,7 @@
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#pragma once
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#include "EntityRenderer.hpp"
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#include "TileRenderer.hpp"
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#include "../TileRenderer.hpp"
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class TntRenderer : public EntityRenderer
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{
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@@ -9,9 +9,9 @@
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#pragma once
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#include "EntityRenderer.hpp"
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#include "Tile.hpp"
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#include "TileRenderer.hpp"
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#include "TripodCamera.hpp"
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#include "client/renderer/TileRenderer.hpp"
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#include "world/tile/Tile.hpp"
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#include "world/entity/TripodCamera.hpp"
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class TripodCameraRenderer : public EntityRenderer
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{
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