mirror of
https://github.com/celisej567/mcpe.git
synced 2026-09-17 20:10:23 +03:00
* Fix include paths. Now it builds properly.
This commit is contained in:
@@ -7,8 +7,8 @@
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********************************************************************/
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#include "Chunk.hpp"
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#include "Level.hpp"
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#include "Region.hpp"
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#include "world/level/Level.hpp"
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#include "world/level/Region.hpp"
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#include "TileRenderer.hpp"
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int Chunk::updates;
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@@ -8,7 +8,7 @@
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#pragma once
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#include "Utils.hpp"
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#include "client/common/Utils.hpp"
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#include "FrustumCuller.hpp"
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#include "RenderList.hpp"
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#include "Tesselator.hpp"
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@@ -8,7 +8,7 @@
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#pragma once
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#include "AABB.hpp"
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#include "client/common/AABB.hpp"
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class Culler
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{
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@@ -7,7 +7,7 @@
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********************************************************************/
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#include "DynamicTexture.hpp"
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#include "Utils.hpp"
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#include "client/common/Utils.hpp"
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DynamicTexture::DynamicTexture(int a2) : m_textureIndex(a2)
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{
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@@ -8,8 +8,8 @@
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#pragma once
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#include "Matrix.hpp"
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#include "AABB.hpp"
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#include "client/common/Matrix.hpp"
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#include "client/common/AABB.hpp"
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class Frustum
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{
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@@ -8,7 +8,7 @@
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#pragma once
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#include "Vec3.hpp"
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#include "client/common/Vec3.hpp"
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#include "Culler.hpp"
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#include "Frustum.hpp"
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@@ -8,7 +8,7 @@
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#pragma once
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#include "ItemInstance.hpp"
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#include "world/item/ItemInstance.hpp"
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#include "TileRenderer.hpp"
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class Minecraft;
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@@ -10,9 +10,8 @@
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#include <algorithm>
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#include <sstream>
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#include "compat/GL.hpp"
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#include "LevelListener.hpp"
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#include "world/level/LevelListener.hpp"
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#include "Textures.hpp"
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#include "RenderList.hpp"
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#include "TileRenderer.hpp"
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@@ -7,7 +7,7 @@
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********************************************************************/
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#include "LightUpdate.hpp"
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#include "Level.hpp"
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#include "world/level/Level.hpp"
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void LightUpdate::update(Level* pLevel)
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{
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@@ -8,7 +8,6 @@
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#include "compat/GL.hpp"
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#include "Tesselator.hpp"
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#include "Utils.hpp"
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int dword_2514A4 = 0;
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@@ -8,9 +8,9 @@
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#pragma once
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#include "Region.hpp"
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#include "Chunk.hpp"
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#include "Tesselator.hpp"
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#include "world/level/Region.hpp"
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#include "client/renderer/Chunk.hpp"
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#include "client/renderer/Tesselator.hpp"
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#ifndef ENH_SHADE_HELD_TILES
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#define RENDER_TILE_ARG_PATCH
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@@ -7,7 +7,7 @@
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********************************************************************/
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#include "DynamicTexture.hpp"
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#include "Tile.hpp"
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#include "world/tile/Tile.hpp"
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WaterSideTexture::WaterSideTexture() : DynamicTexture(Tile::water->m_TextureFrame + 1)
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{
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@@ -7,7 +7,7 @@
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********************************************************************/
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#include "DynamicTexture.hpp"
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#include "Tile.hpp"
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#include "world/tile/Tile.hpp"
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WaterTexture::WaterTexture() : DynamicTexture(Tile::water->m_TextureFrame)
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{
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@@ -7,8 +7,8 @@
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********************************************************************/
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#include "EntityRenderDispatcher.hpp"
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#include "ItemInHandRenderer.hpp"
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#include "Minecraft.hpp"
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#include "../ItemInHandRenderer.hpp"
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EntityRenderDispatcher* EntityRenderDispatcher::instance;
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float EntityRenderDispatcher::xOff, EntityRenderDispatcher::yOff, EntityRenderDispatcher::zOff;
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@@ -8,8 +8,9 @@
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#pragma once
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#include "HumanoidModel.hpp"
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#include "Font.hpp"
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#include "client/common/AABB.hpp"
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#include "client/model/HumanoidModel.hpp"
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#include "client/renderer/Font.hpp"
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class EntityRenderDispatcher;
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@@ -6,10 +6,10 @@
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "Utils.hpp" // include the utils only to let us know what enhancements we have
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#include "GameMods.hpp"
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#if defined(ENH_ALLOW_SAND_GRAVITY)
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#include "FallingTileRenderer.hpp"
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#include "FallingTile.hpp"
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#include "world/entity/FallingTile.hpp"
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FallingTileRenderer::FallingTileRenderer()
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{
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@@ -7,10 +7,13 @@
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********************************************************************/
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#pragma once
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#include "GameMods.hpp"
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#if defined(ENH_ALLOW_SAND_GRAVITY)
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#include "EntityRenderer.hpp"
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#include "TileRenderer.hpp"
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#include "../TileRenderer.hpp"
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class FallingTileRenderer : public EntityRenderer
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{
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@@ -8,10 +8,10 @@
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#include "HumanoidMobRenderer.hpp"
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#include "EntityRenderDispatcher.hpp"
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#include "ItemInHandRenderer.hpp"
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#include "ItemInstance.hpp"
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#include "TileRenderer.hpp"
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#include "Player.hpp"
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#include "client/renderer/ItemInHandRenderer.hpp"
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#include "client/renderer/TileRenderer.hpp"
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#include "world/entity/Player.hpp"
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#include "world/item/ItemInstance.hpp"
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HumanoidMobRenderer::HumanoidMobRenderer(HumanoidModel* pModel, float f) : MobRenderer(pModel, f)
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{
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@@ -8,11 +8,10 @@
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#include <sstream>
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#include "ItemRenderer.hpp"
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#include "TileRenderer.hpp"
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#include "ItemEntity.hpp"
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#include "EntityRenderDispatcher.hpp"
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#include "client/renderer/TileRenderer.hpp"
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#include "world/entity/ItemEntity.hpp"
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// @TODO: ItemSpriteRenderer. Unused relative
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TileRenderer* ItemRenderer::tileRenderer = new TileRenderer;
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const uint8_t g_ItemFrames[C_MAX_TILES] =
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@@ -9,8 +9,8 @@
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#pragma once
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#include "EntityRenderer.hpp"
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#include "ItemInstance.hpp"
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#include "TileRenderer.hpp"
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#include "../TileRenderer.hpp"
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#include "world/item/ItemInstance.hpp"
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class ItemRenderer : public EntityRenderer
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{
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@@ -7,7 +7,7 @@
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********************************************************************/
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#include "TntRenderer.hpp"
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#include "PrimedTnt.hpp"
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#include "world/entity/PrimedTnt.hpp"
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TntRenderer::TntRenderer()
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{
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@@ -9,7 +9,7 @@
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#pragma once
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#include "EntityRenderer.hpp"
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#include "TileRenderer.hpp"
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#include "../TileRenderer.hpp"
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class TntRenderer : public EntityRenderer
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{
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@@ -9,9 +9,9 @@
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#pragma once
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#include "EntityRenderer.hpp"
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#include "Tile.hpp"
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#include "TileRenderer.hpp"
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#include "TripodCamera.hpp"
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#include "client/renderer/TileRenderer.hpp"
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#include "world/tile/Tile.hpp"
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#include "world/entity/TripodCamera.hpp"
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class TripodCameraRenderer : public EntityRenderer
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{
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