* Fix include paths. Now it builds properly.

This commit is contained in:
iProgramInCpp
2023-08-05 15:34:07 +03:00
parent 71e700a300
commit bfdd5beb75
144 changed files with 267 additions and 212 deletions

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@@ -7,8 +7,8 @@
********************************************************************/
#include "Chunk.hpp"
#include "Level.hpp"
#include "Region.hpp"
#include "world/level/Level.hpp"
#include "world/level/Region.hpp"
#include "TileRenderer.hpp"
int Chunk::updates;

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@@ -8,7 +8,7 @@
#pragma once
#include "Utils.hpp"
#include "client/common/Utils.hpp"
#include "FrustumCuller.hpp"
#include "RenderList.hpp"
#include "Tesselator.hpp"

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@@ -8,7 +8,7 @@
#pragma once
#include "AABB.hpp"
#include "client/common/AABB.hpp"
class Culler
{

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@@ -7,7 +7,7 @@
********************************************************************/
#include "DynamicTexture.hpp"
#include "Utils.hpp"
#include "client/common/Utils.hpp"
DynamicTexture::DynamicTexture(int a2) : m_textureIndex(a2)
{

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@@ -8,8 +8,8 @@
#pragma once
#include "Matrix.hpp"
#include "AABB.hpp"
#include "client/common/Matrix.hpp"
#include "client/common/AABB.hpp"
class Frustum
{

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@@ -8,7 +8,7 @@
#pragma once
#include "Vec3.hpp"
#include "client/common/Vec3.hpp"
#include "Culler.hpp"
#include "Frustum.hpp"

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@@ -8,7 +8,7 @@
#pragma once
#include "ItemInstance.hpp"
#include "world/item/ItemInstance.hpp"
#include "TileRenderer.hpp"
class Minecraft;

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@@ -10,9 +10,8 @@
#include <algorithm>
#include <sstream>
#include "compat/GL.hpp"
#include "LevelListener.hpp"
#include "world/level/LevelListener.hpp"
#include "Textures.hpp"
#include "RenderList.hpp"
#include "TileRenderer.hpp"

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@@ -7,7 +7,7 @@
********************************************************************/
#include "LightUpdate.hpp"
#include "Level.hpp"
#include "world/level/Level.hpp"
void LightUpdate::update(Level* pLevel)
{

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@@ -8,7 +8,6 @@
#include "compat/GL.hpp"
#include "Tesselator.hpp"
#include "Utils.hpp"
int dword_2514A4 = 0;

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@@ -8,9 +8,9 @@
#pragma once
#include "Region.hpp"
#include "Chunk.hpp"
#include "Tesselator.hpp"
#include "world/level/Region.hpp"
#include "client/renderer/Chunk.hpp"
#include "client/renderer/Tesselator.hpp"
#ifndef ENH_SHADE_HELD_TILES
#define RENDER_TILE_ARG_PATCH

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@@ -7,7 +7,7 @@
********************************************************************/
#include "DynamicTexture.hpp"
#include "Tile.hpp"
#include "world/tile/Tile.hpp"
WaterSideTexture::WaterSideTexture() : DynamicTexture(Tile::water->m_TextureFrame + 1)
{

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@@ -7,7 +7,7 @@
********************************************************************/
#include "DynamicTexture.hpp"
#include "Tile.hpp"
#include "world/tile/Tile.hpp"
WaterTexture::WaterTexture() : DynamicTexture(Tile::water->m_TextureFrame)
{

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@@ -7,8 +7,8 @@
********************************************************************/
#include "EntityRenderDispatcher.hpp"
#include "ItemInHandRenderer.hpp"
#include "Minecraft.hpp"
#include "../ItemInHandRenderer.hpp"
EntityRenderDispatcher* EntityRenderDispatcher::instance;
float EntityRenderDispatcher::xOff, EntityRenderDispatcher::yOff, EntityRenderDispatcher::zOff;

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@@ -8,8 +8,9 @@
#pragma once
#include "HumanoidModel.hpp"
#include "Font.hpp"
#include "client/common/AABB.hpp"
#include "client/model/HumanoidModel.hpp"
#include "client/renderer/Font.hpp"
class EntityRenderDispatcher;

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@@ -6,10 +6,10 @@
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "Utils.hpp" // include the utils only to let us know what enhancements we have
#include "GameMods.hpp"
#if defined(ENH_ALLOW_SAND_GRAVITY)
#include "FallingTileRenderer.hpp"
#include "FallingTile.hpp"
#include "world/entity/FallingTile.hpp"
FallingTileRenderer::FallingTileRenderer()
{

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@@ -7,10 +7,13 @@
********************************************************************/
#pragma once
#include "GameMods.hpp"
#if defined(ENH_ALLOW_SAND_GRAVITY)
#include "EntityRenderer.hpp"
#include "TileRenderer.hpp"
#include "../TileRenderer.hpp"
class FallingTileRenderer : public EntityRenderer
{

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@@ -8,10 +8,10 @@
#include "HumanoidMobRenderer.hpp"
#include "EntityRenderDispatcher.hpp"
#include "ItemInHandRenderer.hpp"
#include "ItemInstance.hpp"
#include "TileRenderer.hpp"
#include "Player.hpp"
#include "client/renderer/ItemInHandRenderer.hpp"
#include "client/renderer/TileRenderer.hpp"
#include "world/entity/Player.hpp"
#include "world/item/ItemInstance.hpp"
HumanoidMobRenderer::HumanoidMobRenderer(HumanoidModel* pModel, float f) : MobRenderer(pModel, f)
{

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@@ -8,11 +8,10 @@
#include <sstream>
#include "ItemRenderer.hpp"
#include "TileRenderer.hpp"
#include "ItemEntity.hpp"
#include "EntityRenderDispatcher.hpp"
#include "client/renderer/TileRenderer.hpp"
#include "world/entity/ItemEntity.hpp"
// @TODO: ItemSpriteRenderer. Unused relative
TileRenderer* ItemRenderer::tileRenderer = new TileRenderer;
const uint8_t g_ItemFrames[C_MAX_TILES] =

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@@ -9,8 +9,8 @@
#pragma once
#include "EntityRenderer.hpp"
#include "ItemInstance.hpp"
#include "TileRenderer.hpp"
#include "../TileRenderer.hpp"
#include "world/item/ItemInstance.hpp"
class ItemRenderer : public EntityRenderer
{

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@@ -7,7 +7,7 @@
********************************************************************/
#include "TntRenderer.hpp"
#include "PrimedTnt.hpp"
#include "world/entity/PrimedTnt.hpp"
TntRenderer::TntRenderer()
{

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@@ -9,7 +9,7 @@
#pragma once
#include "EntityRenderer.hpp"
#include "TileRenderer.hpp"
#include "../TileRenderer.hpp"
class TntRenderer : public EntityRenderer
{

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@@ -9,9 +9,9 @@
#pragma once
#include "EntityRenderer.hpp"
#include "Tile.hpp"
#include "TileRenderer.hpp"
#include "TripodCamera.hpp"
#include "client/renderer/TileRenderer.hpp"
#include "world/tile/Tile.hpp"
#include "world/entity/TripodCamera.hpp"
class TripodCameraRenderer : public EntityRenderer
{