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* Fix include paths. Now it builds properly.
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@@ -6,16 +6,17 @@
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "AppPlatform_windows.hpp"
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#include "Mouse.hpp"
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#include "thirdparty/stb_image.h"
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#include "thirdparty/stb_image_write.h"
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#define WIN32_LEAN_AND_MEAN
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#include <fstream>
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#include <sstream>
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#include <shlobj.h>
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#include "AppPlatform_windows.hpp"
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#include "client/player/input/Mouse.hpp"
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#include "thirdparty/stb_image.h"
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#include "thirdparty/stb_image_write.h"
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extern LPCTSTR g_GameTitle;
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void AppPlatform_windows::initConsts()
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