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* Add LevelRenderer::renderHitOutline.
Looks similar to the Java Edition version, but the lines are not antialiased and harder to tell apart. Phone users would have trouble seeing the outline, so that's why it was changed.
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@@ -98,6 +98,7 @@ public:
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void tick();
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bool updateDirtyChunks(Mob* pMob, bool b);
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void renderHitSelect(Player* pPlayer, const HitResult& hr, int, void*, float);
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void renderHitOutline(Player* pPlayer, const HitResult& hr, int, void*, float);
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public:
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float field_4;
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