Files
mcpe/source/client/renderer/LevelRenderer.hpp
iProgramInCpp b1786eba1f * Add LevelRenderer::renderHitOutline.
Looks similar to the Java Edition version, but the lines are not antialiased and harder to tell apart. Phone users would have trouble seeing the outline, so that's why it was changed.
2023-08-11 18:43:08 +03:00

149 lines
3.3 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include <algorithm>
#include <sstream>
#include "compat/GL.hpp"
#include "world/level/LevelListener.hpp"
#include "Textures.hpp"
#include "RenderList.hpp"
#include "TileRenderer.hpp"
class Minecraft;
class DistanceChunkSorter
{
Mob* m_pMob;
public:
DistanceChunkSorter(Mob* pMob)
{
m_pMob = pMob;
}
bool operator()(const Chunk* a, const Chunk* b)
{
float d1 = a->distanceToSqr(m_pMob);
float d2 = b->distanceToSqr(m_pMob);
if (d1 > 1024.0f && a->m_pos.y <= 63) d1 *= 10.0f;
if (d2 > 1024.0f && b->m_pos.y <= 63) d2 *= 10.0f;
return d1 < d2;
}
};
class DirtyChunkSorter
{
Mob* m_pMob;
public:
DirtyChunkSorter(Mob* pMob)
{
m_pMob = pMob;
}
bool operator()(const Chunk* a, const Chunk* b)
{
if (a->m_bVisible && !b->m_bVisible)
return false;
if (!a->m_bVisible && b->m_bVisible)
return true;
float d1 = a->distanceToSqr(m_pMob);
float d2 = b->distanceToSqr(m_pMob);
if (d1 < d2) return false;
if (d1 > d2) return true;
return a->field_48 > b->field_48;
}
};
class LevelRenderer : public LevelListener
{
public:
LevelRenderer(Minecraft*, Textures*);
void allChanged() override;
void entityAdded(Entity*) override;
void tileChanged(int, int, int) override;
void setTilesDirty(int, int, int, int, int, int) override;
void takePicture(TripodCamera*, Entity*) override;
void addParticle(const std::string&, float, float, float, float, float, float) override;
void playSound(const std::string& a, float b, float c, float d, float e, float f) override;
void skyColorChanged() override;
void generateSky();
void cull(Culler*, float);
void deleteChunks();
void resortChunks(int x, int y, int z);
std::string gatherStats1();
void onGraphicsReset();
void render(const AABB& aabb) const;
void render(Mob* pMob, int a, float b);
void renderEntities(Vec3 pos, Culler*, float f);
void renderSky(float);
void checkQueryResults(int, int);
void renderSameAsLast(int, float);
int renderChunks(int start, int end, int a, float b);
void setLevel(Level*);
void setDirty(int, int, int, int, int, int);
void tick();
bool updateDirtyChunks(Mob* pMob, bool b);
void renderHitSelect(Player* pPlayer, const HitResult& hr, int, void*, float);
void renderHitOutline(Player* pPlayer, const HitResult& hr, int, void*, float);
public:
float field_4;
float field_8;
float field_C;
float field_10;
int field_14;
int field_18;
int field_1C;
int field_20;
std::vector<Chunk*> field_24;
int field_30;
RenderList m_renderList;
int field_54;
int field_58;
int field_5C;
int field_60;
int field_64;
int field_68;
int field_6C;
int field_70;
int field_74;
int field_78;
int field_7C;
int field_80;
Level* m_pLevel;
std::vector<Chunk*> field_88;
Chunk** m_chunks;
Chunk** field_98;
int m_chunksLength;
TileRenderer* m_pTileRenderer;
int field_A4;
int field_A8;
int field_AC;
int field_B0;
Minecraft* m_pMinecraft;
bool field_B8;
int field_BC;
int field_C0;
//...
int m_nBuffers;
GLuint* m_pBuffers;
GLuint field_D8;
int field_DC;
//...
Textures* m_pTextures;
};