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* Add FireTexture.
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@@ -16,10 +16,10 @@ LavaTexture::LavaTexture() : DynamicTexture(Tile::lava->m_TextureFrame)
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field_14 = 0;
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field_18 = 0;
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m_data1 = new float[0x400];
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m_data2 = new float[0x400];
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m_data3 = new float[0x400];
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m_data4 = new float[0x400];
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m_data1 = new float[256];
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m_data2 = new float[256];
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m_data3 = new float[256];
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m_data4 = new float[256];
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for (int i = 0; i < 256; i++)
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{
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