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C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
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@@ -16,6 +16,16 @@ float EntityRenderDispatcher::xOff, EntityRenderDispatcher::yOff, EntityRenderDi
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EntityRenderDispatcher::EntityRenderDispatcher() :
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m_HumanoidMobRenderer(new HumanoidModel(0.0f, 0.0f), 0.0f)
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{
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m_pItemInHandRenderer = nullptr;
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m_pTextures = nullptr;
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m_pLevel = nullptr;
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m_pMinecraft = nullptr;
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m_pMob = nullptr;
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m_yaw = 0.0f;
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m_pitch = 0.0f;
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m_pOptions = nullptr;
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m_pFont = nullptr;
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m_HumanoidMobRenderer.init(this);
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m_TntRenderer.init(this);
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m_CameraRenderer.init(this);
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@@ -39,20 +39,20 @@ public:
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static EntityRenderDispatcher* getInstance();
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public:
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ItemInHandRenderer* m_pItemInHandRenderer = nullptr;
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ItemInHandRenderer* m_pItemInHandRenderer;
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HumanoidMobRenderer m_HumanoidMobRenderer;
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TntRenderer m_TntRenderer;
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ItemRenderer m_ItemRenderer;
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TripodCameraRenderer m_CameraRenderer;
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Textures* m_pTextures = nullptr;
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Level* m_pLevel = nullptr;
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Minecraft* m_pMinecraft = nullptr;
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Mob* m_pMob = nullptr;
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float m_yaw = 0.0f;
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float m_pitch = 0.0f;
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Options* m_pOptions = nullptr;
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Textures* m_pTextures;
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Level* m_pLevel;
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Minecraft* m_pMinecraft;
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Mob* m_pMob;
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float m_yaw;
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float m_pitch;
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Options* m_pOptions;
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Vec3 m_pos;
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Font* m_pFont = nullptr;
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Font* m_pFont;
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#if defined(ENH_ALLOW_SAND_GRAVITY)
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FallingTileRenderer m_FallingTileRenderer;
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@@ -11,6 +11,9 @@
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EntityRenderer::EntityRenderer() : m_model(0.0f, 0.0f)
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{
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field_4 = 0.0f;
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field_8 = 1.0f;
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m_pDispatcher = nullptr;
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}
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void EntityRenderer::bindTexture(const std::string& file)
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@@ -28,9 +28,9 @@ public:
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virtual void onGraphicsReset();
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public:
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float field_4 = 0.0f;
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float field_8 = 1.0f;
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EntityRenderDispatcher* m_pDispatcher = nullptr;
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float field_4;
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float field_8;
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EntityRenderDispatcher* m_pDispatcher;
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// @HUH: Why is there a HumanoidModel here? There's another
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// in HumanoidMobRenderer...
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@@ -11,6 +11,7 @@
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MobRenderer::MobRenderer(Model* pModel, float f)
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{
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m_pArmorModel = nullptr;
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m_pModel = pModel;
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field_4 = f;
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}
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@@ -31,6 +31,6 @@ public:
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public:
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Model* m_pModel;
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Model* m_pArmorModel = nullptr;
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Model* m_pArmorModel;
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};
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