Files
mcpe/source/client/renderer/entity/EntityRenderer.cpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

108 lines
3.4 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "EntityRenderer.hpp"
#include "EntityRenderDispatcher.hpp"
EntityRenderer::EntityRenderer() : m_model(0.0f, 0.0f)
{
field_4 = 0.0f;
field_8 = 1.0f;
m_pDispatcher = nullptr;
}
void EntityRenderer::bindTexture(const std::string& file)
{
m_pDispatcher->m_pTextures->loadAndBindTexture(file);
}
Font* EntityRenderer::getFont()
{
return m_pDispatcher->m_pFont;
}
void EntityRenderer::init(EntityRenderDispatcher* d)
{
m_pDispatcher = d;
}
void EntityRenderer::onGraphicsReset()
{
}
void EntityRenderer::render(const AABB& aabb, float offX, float offY, float offZ)
{
Tesselator& t = Tesselator::instance;
glDisable(GL_TEXTURE_2D);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
t.begin();
t.vertex(offX, offY, offZ);
t.vertex(aabb.min.x, aabb.max.y, aabb.min.z);
t.vertex(aabb.max.x, aabb.max.y, aabb.min.z);
t.vertex(aabb.max.x, aabb.min.y, aabb.min.z);
t.vertex(aabb.min.x, aabb.min.y, aabb.min.z);
t.vertex(aabb.min.x, aabb.min.y, aabb.max.z);
t.vertex(aabb.max.x, aabb.min.y, aabb.max.z);
t.vertex(aabb.max.x, aabb.max.y, aabb.max.z);
t.vertex(aabb.min.x, aabb.max.y, aabb.max.z);
t.vertex(aabb.min.x, aabb.min.y, aabb.min.z);
t.vertex(aabb.max.x, aabb.min.y, aabb.min.z);
t.vertex(aabb.max.x, aabb.min.y, aabb.max.z);
t.vertex(aabb.min.x, aabb.min.y, aabb.max.z);
t.vertex(aabb.min.x, aabb.max.y, aabb.max.z);
t.vertex(aabb.max.x, aabb.max.y, aabb.max.z);
t.vertex(aabb.max.x, aabb.max.y, aabb.min.z);
t.vertex(aabb.min.x, aabb.max.y, aabb.min.z);
t.vertex(aabb.min.x, aabb.min.y, aabb.max.z);
t.vertex(aabb.min.x, aabb.max.y, aabb.max.z);
t.vertex(aabb.min.x, aabb.max.y, aabb.min.z);
t.vertex(aabb.min.x, aabb.min.y, aabb.min.z);
t.vertex(aabb.max.x, aabb.min.y, aabb.min.z);
t.vertex(aabb.max.x, aabb.max.y, aabb.min.z);
t.vertex(aabb.max.x, aabb.max.y, aabb.max.z);
t.vertex(aabb.max.x, aabb.min.y, aabb.max.z);
t.offset(0.0f, 0.0f, 0.0f);
t.draw();
glEnable(GL_TEXTURE_2D);
}
void EntityRenderer::renderFlat(const AABB& aabb)
{
Tesselator& t = Tesselator::instance;
t.begin();
t.vertex(aabb.min.x, aabb.max.y, aabb.min.z);
t.vertex(aabb.max.x, aabb.max.y, aabb.min.z);
t.vertex(aabb.max.x, aabb.min.y, aabb.min.z);
t.vertex(aabb.min.x, aabb.min.y, aabb.min.z);
t.vertex(aabb.min.x, aabb.min.y, aabb.max.z);
t.vertex(aabb.max.x, aabb.min.y, aabb.max.z);
t.vertex(aabb.max.x, aabb.max.y, aabb.max.z);
t.vertex(aabb.min.x, aabb.max.y, aabb.max.z);
t.vertex(aabb.min.x, aabb.min.y, aabb.min.z);
t.vertex(aabb.max.x, aabb.min.y, aabb.min.z);
t.vertex(aabb.max.x, aabb.min.y, aabb.max.z);
t.vertex(aabb.min.x, aabb.min.y, aabb.max.z);
t.vertex(aabb.min.x, aabb.max.y, aabb.max.z);
t.vertex(aabb.max.x, aabb.max.y, aabb.max.z);
t.vertex(aabb.max.x, aabb.max.y, aabb.min.z);
t.vertex(aabb.min.x, aabb.max.y, aabb.min.z);
t.vertex(aabb.min.x, aabb.min.y, aabb.max.z);
t.vertex(aabb.min.x, aabb.max.y, aabb.max.z);
t.vertex(aabb.min.x, aabb.max.y, aabb.min.z);
t.vertex(aabb.min.x, aabb.min.y, aabb.min.z);
t.vertex(aabb.max.x, aabb.min.y, aabb.min.z);
t.vertex(aabb.max.x, aabb.max.y, aabb.min.z);
t.vertex(aabb.max.x, aabb.max.y, aabb.max.z);
t.vertex(aabb.max.x, aabb.min.y, aabb.max.z);
t.draw();
}