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C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
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@@ -20,10 +20,7 @@ class Minecraft;
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class TextInputBox : public GuiComponent
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{
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public:
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TextInputBox(int id, int x, int y);
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TextInputBox(int id, int x, int y, int width, int height);
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TextInputBox(int id, int x, int y, int width, int height, const std::string& placeholder);
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TextInputBox(int id, int x, int y, int width, int height, const std::string& placeholder, const std::string& text);
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TextInputBox(int id, int x, int y, int width = 200, int height = 12, const std::string& placeholder = "", const std::string& text = "");
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void init(Font* pFont);
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void setEnabled(bool bEnabled);
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@@ -36,19 +33,19 @@ public:
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bool clicked(int x, int y);
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public:
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int m_ID = 0;
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int m_xPos = 0;
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int m_yPos = 0;
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int m_width = 0;
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int m_height = 0;
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int m_ID;
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int m_xPos;
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int m_yPos;
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int m_width;
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int m_height;
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std::string m_placeholder;
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std::string m_text;
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bool m_bFocused = false;
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bool m_bEnabled = true;
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bool m_bCursorOn = true;
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int m_insertHead = 0;
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int m_lastFlashed = 0;
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Font* m_pFont = nullptr;
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bool m_bFocused;
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bool m_bEnabled;
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bool m_bCursorOn;
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int m_insertHead;
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int m_lastFlashed;
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Font* m_pFont;
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};
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#endif
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