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* Initial commit.
:)
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24
source/World/Entity/Models/HumanoidModel.hpp
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24
source/World/Entity/Models/HumanoidModel.hpp
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#pragma once
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#include "Model.hpp"
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class HumanoidModel : public Model
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{
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public:
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HumanoidModel(float a, float b);
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void _logGraphics();
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// @TODO - No xrefs: void render(HumanoidModel* a, float f);
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void onGraphicsReset() override;
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void render(float, float, float, float, float, float) override;
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void renderHorrible(float, float, float, float, float, float) override;
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void setupAnim(float, float, float, float, float, float) override;
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public:
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// @TODO: swap armL and armR.. Steve punches with the right hand.
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Cube m_head, m_body, m_armL, m_armR, m_legL, m_legR;
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bool field_10BC = false;
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bool field_10BD = false;
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bool field_10BE = false;
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};
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