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* Add ModelPart from 0.2.0
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@@ -14,7 +14,6 @@ class HumanoidModel : public Model
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{
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public:
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HumanoidModel(float a, float b);
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void _logGraphics();
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// @TODO - No xrefs: void render(HumanoidModel* a, float f);
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void onGraphicsReset() override;
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@@ -23,10 +22,11 @@ public:
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void setBrightness(float) override;
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public:
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// @TODO: swap armL and armR.. Steve punches with the right hand.
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Cube m_head, m_body, m_armL, m_armR, m_legL, m_legR;
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bool field_10BC;
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bool field_10BD;
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bool field_10BE;
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bool field_20 = false;
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ModelPart m_head, m_body, m_arm1, m_arm2, m_leg1, m_leg2;
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bool field_234;
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bool field_235;
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bool m_bSneaking;
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bool field_237;
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};
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