mirror of
https://github.com/celisej567/mcpe.git
synced 2026-09-23 20:09:46 +03:00
Fix Non-GLES SDL Build
This commit is contained in:
committed by
iProgramInCpp
parent
23ec46f266
commit
6e9ccf7b49
@@ -46,7 +46,6 @@ endif()
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if(ANDROID)
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add_library(reminecraftpe SHARED ${SOURCES})
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set_target_properties(reminecraftpe PROPERTIES OUTPUT_NAME main)
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target_link_libraries(reminecraftpe log)
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else()
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add_executable(reminecraftpe ${SOURCES})
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endif()
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@@ -268,7 +268,6 @@ add_library(reminecraftpe-core STATIC
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world/tile/DoorTile.cpp
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renderer/GL/GL.cpp
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)
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target_include_directories(reminecraftpe-core PUBLIC . ..)
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# RakNet
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@@ -289,8 +288,9 @@ else()
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endif()
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target_link_libraries(reminecraftpe-core PUBLIC zlib)
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# SDL
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# Extra Dependencies
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if(USE_SDL)
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# SDL
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add_library(SDL INTERFACE)
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if(ANDROID)
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# Use Vendored SDL2 (Only For Android)
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@@ -312,7 +312,7 @@ if(USE_SDL)
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if(NOT EMSCRIPTEN)
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option(USE_GLES1_COMPATIBILITY_LAYER "Whether To Enable The GLESv1_CM Compatibility Layer" TRUE)
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else()
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set(USE_GLES1_COMPATIBILITY_LAYER TRUE)
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set(USE_GLES1_COMPATIBILITY_LAYER TRUE CACHE BOOL "" FORCE)
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endif()
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if(USE_GLES1_COMPATIBILITY_LAYER)
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set(GLES_COMPATIBILITY_LAYER_USE_SDL TRUE CACHE BOOL "" FORCE)
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@@ -323,9 +323,17 @@ if(USE_SDL)
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if(EMSCRIPTEN)
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target_link_options(reminecraftpe-core PUBLIC -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2)
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endif()
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else()
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find_package(OpenGL REQUIRED)
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target_link_libraries(reminecraftpe-core PUBLIC OpenGL::OpenGL)
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endif()
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endif()
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# Android Logging
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if(ANDROID)
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target_link_libraries(reminecraftpe-core PUBLIC log)
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endif()
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# Sound Data
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if(NOT EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/../sound_data/sounds.h")
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if(NOT DEFINED ENV{CI})
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67
thirdparty/GL/GL.hpp
vendored
67
thirdparty/GL/GL.hpp
vendored
@@ -27,6 +27,37 @@
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#include <cmath>
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#define USE_GL_ORTHO_F
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#else
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#ifdef USE_SDL
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#define USE_OPENGL_2_FEATURES
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#define GL_GLEXT_PROTOTYPES
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#include "thirdparty/SDL2/SDL_opengl.h"
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#ifndef _WIN32
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#include <SDL2/SDL_opengl_glext.h>
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#endif
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#else
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#else
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <GL/glext.h> // it'll include from a different dir, namely thirdparty/GL/glext.h
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#endif
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#ifdef _WIN32
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#pragma comment(lib, "opengl32.lib")
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#pragma comment(lib, "glu32.lib")
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#endif
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#endif
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// use our macro for glOrtho
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#endif
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#if defined(USE_GLES) || defined(USE_SDL)
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// https://cgit.freedesktop.org/mesa/glu/tree/src/libutil/project.c
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static inline void __gluMakeIdentityf(GLfloat m[16]) {
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m[0 + 4 * 0] = 1; m[0 + 4 * 1] = 0; m[0 + 4 * 2] = 0; m[0 + 4 * 3] = 0;
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@@ -55,42 +86,6 @@
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m[3][3] = 0;
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glMultMatrixf(&m[0][0]);
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}
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#define USE_GL_ORTHO_F
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#else
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#include <GL/gl.h>
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#include <GL/glu.h>
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#ifdef _WIN32
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#pragma comment(lib, "opengl32.lib")
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#pragma comment(lib, "glu32.lib")
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#endif
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#ifdef __APPLE__
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#include <OpenGL/glu.h>
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#else
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#include <GL/glu.h>
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#endif
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#ifdef USE_SDL
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#define USE_OPENGL_2_FEATURES
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#define GL_GLEXT_PROTOTYPES
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#include "thirdparty/SDL2/SDL_opengl.h"
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#ifndef _WIN32
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#include <SDL2/SDL_opengl_glext.h>
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#endif
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#ifndef __APPLE__
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#include <GL/glext.h> // it'll include from a different dir, namely thirdparty/GL/glext.h
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#endif
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#elif !defined __APPLE__
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#include <GL/glext.h> // it'll include from a different dir, namely thirdparty/GL/glext.h
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#endif
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// use our macro for glOrtho
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#endif
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#ifdef USE_OPENGL_2_FEATURES
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