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* Fix a bug in NinecraftApp where the incorrect string will be printed in place of the level renderer's stats.
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@@ -107,7 +107,7 @@ void NinecraftApp::updateStats()
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{
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Vec3 &pos = m_pLocalPlayer->m_pos;
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printf("%d fps\t%3d chunk updates. (%.2f, %.2f, %.2f)\n", m_fps, Chunk::updates, pos.x, pos.y, pos.z);
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printf("%s", m_pLevelRenderer->gatherStats1());
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printf("%s", m_pLevelRenderer->gatherStats1().c_str());
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Chunk::updates = 0;
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}
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else
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