mirror of
https://github.com/celisej567/mcpe.git
synced 2026-09-23 20:09:46 +03:00
Cleared up some fields (#41)
* Cleared up some fields Renamed some fields Made some statements involving those fields make more sense for their type Renamed the parameters of SoundEngine::PlayAt to have more readable names * Renamed master volume field m_flMasterVolume -> m_fMasterVolume * Made m_iPerspective -> m_bThirdPerson
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@@ -81,7 +81,7 @@ void GameRenderer::unZoomRegion()
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void GameRenderer::setupCamera(float f, int i)
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{
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field_8 = float(256 >> m_pMinecraft->m_options.field_10);
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field_8 = float(256 >> m_pMinecraft->m_options.m_iViewDistance);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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@@ -109,7 +109,7 @@ void GameRenderer::setupCamera(float f, int i)
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}
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bobHurt(f);
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if (m_pMinecraft->m_options.field_14)
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if (m_pMinecraft->m_options.m_bViewBobbing)
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bobView(f);
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moveCameraToPlayer(f);
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@@ -127,7 +127,7 @@ void GameRenderer::moveCameraToPlayer(float f)
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glRotatef(field_5C + f * (field_58 - field_5C), 0.0f, 0.0f, 1.0f);
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if (m_pMinecraft->m_options.field_23D)
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if (m_pMinecraft->m_options.m_bThirdPerson)
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{
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float v11 = field_30 + (field_2C - field_30) * f;
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if (m_pMinecraft->m_options.field_241)
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@@ -253,7 +253,7 @@ void GameRenderer::setupClearColor(float f)
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Level* pLevel = pMC->m_pLevel;
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Mob* pMob = pMC->m_pMobPersp;
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float x1 = 1.0f - powf(1.0f / float(4 - pMC->m_options.field_10), 0.25f);
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float x1 = 1.0f - powf(1.0f / float(4 - pMC->m_options.m_iViewDistance), 0.25f);
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Vec3 skyColor = pLevel->getSkyColor(pMob, f), fogColor = pLevel->getFogColor(f);
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@@ -427,7 +427,7 @@ void GameRenderer::renderLevel(float f)
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setupCamera(f, i);
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saveMatrices();
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if (m_pMinecraft->m_options.field_10 <= 1)
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if (m_pMinecraft->m_options.m_iViewDistance <= 1)
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{
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#ifndef ORIGINAL_CODE
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// @NOTE: For whatever reason, Minecraft doesn't enable GL_FOG right away.
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@@ -441,7 +441,7 @@ void GameRenderer::renderLevel(float f)
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glEnable(GL_FOG);
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setupFog(1);
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if (m_pMinecraft->m_options.field_18)
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if (m_pMinecraft->m_options.m_bAmbientOcclusion)
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glShadeModel(GL_SMOOTH);
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Frustum& frust = Frustum::frustum;
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@@ -655,7 +655,7 @@ void GameRenderer::tick()
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}
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float bright = m_pMinecraft->m_pLevel->getBrightness(Mth::floor(pMob->m_pos.x), Mth::floor(pMob->m_pos.y), Mth::floor(pMob->m_pos.z));
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float x3 = float(3 - m_pMinecraft->m_options.field_10);
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float x3 = float(3 - m_pMinecraft->m_options.m_iViewDistance);
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field_C++;
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@@ -678,21 +678,21 @@ void GameRenderer::renderItemInHand(float f, int i)
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glPushMatrix();
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bobHurt(f);
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if (m_pMinecraft->m_options.field_14)
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if (m_pMinecraft->m_options.m_bViewBobbing)
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bobView(f);
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if (!m_pMinecraft->m_options.field_23D && !m_pMinecraft->m_options.field_23C)
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if (!m_pMinecraft->m_options.m_bThirdPerson && !m_pMinecraft->m_options.field_23C)
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m_pItemInHandRenderer->render(f);
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glPopMatrix();
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if (!m_pMinecraft->m_options.field_23D)
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if (!m_pMinecraft->m_options.m_bThirdPerson)
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{
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m_pItemInHandRenderer->renderScreenEffect(f);
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bobHurt(f);
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}
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if (m_pMinecraft->m_options.field_14)
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if (m_pMinecraft->m_options.m_bViewBobbing)
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bobView(f);
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}
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