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* Flip the tiles by 90 degrees
* Fix stairs rendering This fixes bad lighting on the sand, but tiles are "mirrored" from their look in gui_blocks.png. But this is an overall better state :)
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@@ -239,6 +239,7 @@ void ItemRenderer::renderGuiItem(Font* font, Textures* textures, ItemInstance* i
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glScalef(10, 10, 10);
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glRotatef(210.0f, 1.0f, 0.0f, 0.0f);
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glRotatef(45.0f, 0.0f, 1.0f, 0.0f);
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glRotatef(-90.0f, 0.0f, 1.0f, 0.0f);
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#ifdef ENH_SHADE_HELD_TILES
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# define PARM_HACK , 1
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