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* Flip the tiles by 90 degrees
* Fix stairs rendering This fixes bad lighting on the sand, but tiles are "mirrored" from their look in gui_blocks.png. But this is an overall better state :)
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@@ -2308,10 +2308,10 @@ void TileRenderer::renderTile(Tile* tile, int data RENDER_TILE_ARG_PATCH)
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renderFaceUp (tile, 0.0f, 0.0f, 0.0f, tile->getTexture(DIR_YNEG, data));
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SHADE_IF_NEEDED(1.0f);
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renderFaceDown(tile, 0.0f, 0.0f, 0.0f, tile->getTexture(DIR_YPOS, data));
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SHADE_IF_NEEDED(0.6f);
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SHADE_IF_NEEDED(0.8f);
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renderNorth (tile, 0.0f, 0.0f, 0.0f, tile->getTexture(DIR_ZNEG, data));
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renderSouth (tile, 0.0f, 0.0f, 0.0f, tile->getTexture(DIR_ZPOS, data));
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SHADE_IF_NEEDED(0.8f);
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SHADE_IF_NEEDED(0.6f);
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renderWest (tile, 0.0f, 0.0f, 0.0f, tile->getTexture(DIR_XNEG, data));
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renderEast (tile, 0.0f, 0.0f, 0.0f, tile->getTexture(DIR_XPOS, data));
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SHADE_IF_NEEDED(1.0f);
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@@ -2356,7 +2356,7 @@ void TileRenderer::renderTile(Tile* tile, int data RENDER_TILE_ARG_PATCH)
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t.addOffset(-0.5f, -0.5f, -0.5f);
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for (int i = 0; i < 2; i++)
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{
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if (i)
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if (!i)
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tile->setShape(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.5f);
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else
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tile->setShape(0.0f, 0.0f, 0.5f, 1.0f, 0.5f, 1.0f);
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@@ -239,6 +239,7 @@ void ItemRenderer::renderGuiItem(Font* font, Textures* textures, ItemInstance* i
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glScalef(10, 10, 10);
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glRotatef(210.0f, 1.0f, 0.0f, 0.0f);
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glRotatef(45.0f, 0.0f, 1.0f, 0.0f);
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glRotatef(-90.0f, 0.0f, 1.0f, 0.0f);
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#ifdef ENH_SHADE_HELD_TILES
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# define PARM_HACK , 1
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