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Revert "* Improve the entity ID system, and add priority system. We should no longer have clashes."
This reverts commit 1b97875dd6.
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@@ -30,7 +30,6 @@ void HumanoidMobRenderer::additionalRendering(Mob* mob, float f)
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ItemInstance inst(itemID, 1, 0);
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glPushMatrix();
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m_pHumanoidModel->m_armL.translateTo(0.0625f);
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glTranslatef(-0.0625f, 0.4375f, 0.0625f);
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if (itemID <= C_MAX_TILES && TileRenderer::canRender(Tile::tiles[itemID]->getRenderShape()))
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@@ -65,14 +64,6 @@ void HumanoidMobRenderer::onGraphicsReset()
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m_pHumanoidModel->onGraphicsReset();
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}
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void HumanoidMobRenderer::renderName(Mob* mob, float x, float y, float z)
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{
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if (!mob->isPlayer()) return;
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Player* player = (Player*)mob;
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renderNameTag(player, player->m_name, x, y, z, player->isSneaking() ? 32 : 64);
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}
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void HumanoidMobRenderer::renderHand()
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{
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m_pHumanoidModel->field_4 = 0;
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