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* Improve the smoothness of the turn controls.
Thanks to @Kleadron on GitHub for the hint.
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@@ -498,7 +498,26 @@ void GameRenderer::render(float f)
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if (!pMC->m_options.field_240)
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{
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// TODO
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// @TODO: untangle this code
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float v17 = xd + field_14;
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float v18 = field_18;
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float v19 = field_1C;
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field_14 = v17;
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float v20 = mult1 * 0.25f * (v17 - v18);
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float v21 = v19 + (v20 - v19) * 0.5f;
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field_1C = v21;
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if ((v20 <= 0.0 || v20 <= v21) && (v20 >= 0.0 || v20 >= v21))
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v21 = mult1 * 0.25f * (v17 - v18);
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float v22 = yd + field_20;
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field_18 = v18 + v21;
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float v23 = field_24;
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field_20 = v22;
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float v24 = mult1 * 0.15f * (v22 - v23);
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float v25 = field_28 + (v24 - field_28) * 0.5f;
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field_28 = v25;
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if ((v24 <= 0.0 || v24 <= v25) && (v24 >= 0.0 || v24 >= v25))
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v25 = v24;
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field_24 = v23 + v25;
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}
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pMC->m_pLocalPlayer->turn(diff_field_84 * field_7C, diff_field_84 * multPitch * field_80);
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