Add files via upload
348
config/sandbox.fgd
Normal file
@@ -0,0 +1,348 @@
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//
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// SandboxGame : Sandbox.Game
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//
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@PointClass = sandbox : ""
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[
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targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
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parentname(target_destination) [ group="Hierarchy" ] : "Parent" : : "The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent."
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enable_shadows(boolean) [ group="Render Properties" ] : "Shadow Casting" : 1 : "Whether this entity should cast shadows or not"
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]
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//
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// Tool : Carriable
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//
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@PointClass = weapon_tool : ""
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[
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targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
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parentname(target_destination) [ group="Hierarchy" ] : "Parent" : : "The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent."
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enable_shadows(boolean) [ group="Render Properties" ] : "Shadow Casting" : 1 : "Whether this entity should cast shadows or not"
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input SetColor(string) : "Sets the color of this entity. Format is '255 255 255 255'."
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]
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//
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// BalloonEntity : Sandbox.Prop
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//
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@PointClass model() = ent_balloon : ""
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[
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model(studio) [report]: "World Model" : "" : "The model this entity should use."
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skin(materialgroup) [ group="Render Properties" ] : "Skin" : "default" : "Some models have multiple versions of their textures, called skins."
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bodygroups(bodygroupchoices) [ group="Render Properties" ] : "Body Groups" : "" : "Some models have multiple variations of certain items, such as characters having different hair styles, etc."
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rendercolor(color255) : "FX Color (R G B)" : "255 255 255" : "The FX color is used by the selected Render Mode."
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renderamt(integer) [ group="Render Properties" ] : "FX Amount (0 - 255)" : 255 : "The FX amount is used by the selected Render Mode."
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targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
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parentname(target_destination) [ group="Hierarchy" ] : "Parent" : : "The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent."
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collisiongroupoverride(choices) : "Collision Group Override" : -1 : "" = [
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-1 : "UNUSED"
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0 : "COLLISION GROUP ALWAYS"
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1 : "COLLISION GROUP NONPHYSICAL"
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4 : "COLLISION GROUP DEFAULT"
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5 : "COLLISION GROUP DEBRIS"
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14 : "COLLISION GROUP WEAPON"
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]
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enable_shadows(boolean) [ group="Render Properties" ] : "Shadow Casting" : 1 : "Whether this entity should cast shadows or not"
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input SetColor(string) : "Sets the color of this entity. Format is '255 255 255 255'."
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output OnDamaged(void) : "Fired when the entity gets damaged"
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]
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//
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// BouncyBallEntity : Sandbox.Prop
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//
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@PointClass model() = ent_bouncyball : ""
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[
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model(studio) [report]: "World Model" : "" : "The model this entity should use."
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skin(materialgroup) [ group="Render Properties" ] : "Skin" : "default" : "Some models have multiple versions of their textures, called skins."
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bodygroups(bodygroupchoices) [ group="Render Properties" ] : "Body Groups" : "" : "Some models have multiple variations of certain items, such as characters having different hair styles, etc."
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rendercolor(color255) : "FX Color (R G B)" : "255 255 255" : "The FX color is used by the selected Render Mode."
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renderamt(integer) [ group="Render Properties" ] : "FX Amount (0 - 255)" : 255 : "The FX amount is used by the selected Render Mode."
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targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
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parentname(target_destination) [ group="Hierarchy" ] : "Parent" : : "The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent."
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collisiongroupoverride(choices) : "Collision Group Override" : -1 : "" = [
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-1 : "UNUSED"
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0 : "COLLISION GROUP ALWAYS"
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1 : "COLLISION GROUP NONPHYSICAL"
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4 : "COLLISION GROUP DEFAULT"
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5 : "COLLISION GROUP DEBRIS"
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14 : "COLLISION GROUP WEAPON"
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]
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enable_shadows(boolean) [ group="Render Properties" ] : "Shadow Casting" : 1 : "Whether this entity should cast shadows or not"
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input SetColor(string) : "Sets the color of this entity. Format is '255 255 255 255'."
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output OnDamaged(void) : "Fired when the entity gets damaged"
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]
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//
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// DirectionalGravity : Sandbox.Prop
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//
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@PointClass model() = directional_gravity : ""
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[
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model(studio) [report]: "World Model" : "" : "The model this entity should use."
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skin(materialgroup) [ group="Render Properties" ] : "Skin" : "default" : "Some models have multiple versions of their textures, called skins."
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bodygroups(bodygroupchoices) [ group="Render Properties" ] : "Body Groups" : "" : "Some models have multiple variations of certain items, such as characters having different hair styles, etc."
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rendercolor(color255) : "FX Color (R G B)" : "255 255 255" : "The FX color is used by the selected Render Mode."
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renderamt(integer) [ group="Render Properties" ] : "FX Amount (0 - 255)" : 255 : "The FX amount is used by the selected Render Mode."
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targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
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parentname(target_destination) [ group="Hierarchy" ] : "Parent" : : "The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent."
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collisiongroupoverride(choices) : "Collision Group Override" : -1 : "" = [
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-1 : "UNUSED"
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0 : "COLLISION GROUP ALWAYS"
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1 : "COLLISION GROUP NONPHYSICAL"
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4 : "COLLISION GROUP DEFAULT"
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5 : "COLLISION GROUP DEBRIS"
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14 : "COLLISION GROUP WEAPON"
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]
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enable_shadows(boolean) [ group="Render Properties" ] : "Shadow Casting" : 1 : "Whether this entity should cast shadows or not"
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input SetColor(string) : "Sets the color of this entity. Format is '255 255 255 255'."
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output OnDamaged(void) : "Fired when the entity gets damaged"
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]
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//
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// DroneEntity : Sandbox.Prop
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//
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@PointClass model() = ent_drone : ""
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[
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model(studio) [report]: "World Model" : "" : "The model this entity should use."
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skin(materialgroup) [ group="Render Properties" ] : "Skin" : "default" : "Some models have multiple versions of their textures, called skins."
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bodygroups(bodygroupchoices) [ group="Render Properties" ] : "Body Groups" : "" : "Some models have multiple variations of certain items, such as characters having different hair styles, etc."
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rendercolor(color255) : "FX Color (R G B)" : "255 255 255" : "The FX color is used by the selected Render Mode."
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renderamt(integer) [ group="Render Properties" ] : "FX Amount (0 - 255)" : 255 : "The FX amount is used by the selected Render Mode."
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targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
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parentname(target_destination) [ group="Hierarchy" ] : "Parent" : : "The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent."
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collisiongroupoverride(choices) : "Collision Group Override" : -1 : "" = [
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-1 : "UNUSED"
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0 : "COLLISION GROUP ALWAYS"
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1 : "COLLISION GROUP NONPHYSICAL"
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4 : "COLLISION GROUP DEFAULT"
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5 : "COLLISION GROUP DEBRIS"
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14 : "COLLISION GROUP WEAPON"
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]
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enable_shadows(boolean) [ group="Render Properties" ] : "Shadow Casting" : 1 : "Whether this entity should cast shadows or not"
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input SetColor(string) : "Sets the color of this entity. Format is '255 255 255 255'."
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output OnDamaged(void) : "Fired when the entity gets damaged"
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]
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//
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// LampEntity : Sandbox.SpotLightEntity
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//
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@PointClass = ent_lamp : ""
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[
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targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
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parentname(target_destination) [ group="Hierarchy" ] : "Parent" : : "The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent."
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enable_shadows(boolean) [ group="Render Properties" ] : "Shadow Casting" : 1 : "Whether this entity should cast shadows or not"
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input TurnOn(void) : ""
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input TurnOff(void) : ""
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input Toggle(void) : ""
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input SetLightColor(color255) : ""
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input SetLightBrightness(float) : ""
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input SetAppearance(integer) : ""
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input SetCustomAppearance(string) : ""
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input SetColor(string) : "Sets the color of this entity. Format is '255 255 255 255'."
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]
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//
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// LightEntity : Sandbox.PointLightEntity
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//
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@PointClass = ent_light : ""
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[
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targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
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parentname(target_destination) [ group="Hierarchy" ] : "Parent" : : "The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent."
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enable_shadows(boolean) [ group="Render Properties" ] : "Shadow Casting" : 1 : "Whether this entity should cast shadows or not"
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input TurnOn(void) : ""
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input TurnOff(void) : ""
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input Toggle(void) : ""
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input SetLightColor(color255) : ""
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input SetLightBrightness(float) : ""
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input SetAppearance(integer) : ""
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input SetCustomAppearance(string) : ""
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input SetColor(string) : "Sets the color of this entity. Format is '255 255 255 255'."
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]
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//
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// NoiseTest : Sandbox.Prop
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//
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@PointClass model() = noise_test : ""
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[
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model(studio) [report]: "World Model" : "" : "The model this entity should use."
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skin(materialgroup) [ group="Render Properties" ] : "Skin" : "default" : "Some models have multiple versions of their textures, called skins."
|
||||
bodygroups(bodygroupchoices) [ group="Render Properties" ] : "Body Groups" : "" : "Some models have multiple variations of certain items, such as characters having different hair styles, etc."
|
||||
rendercolor(color255) : "FX Color (R G B)" : "255 255 255" : "The FX color is used by the selected Render Mode."
|
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renderamt(integer) [ group="Render Properties" ] : "FX Amount (0 - 255)" : 255 : "The FX amount is used by the selected Render Mode."
|
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targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
|
||||
parentname(target_destination) [ group="Hierarchy" ] : "Parent" : : "The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent."
|
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collisiongroupoverride(choices) : "Collision Group Override" : -1 : "" = [
|
||||
-1 : "UNUSED"
|
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0 : "COLLISION GROUP ALWAYS"
|
||||
1 : "COLLISION GROUP NONPHYSICAL"
|
||||
4 : "COLLISION GROUP DEFAULT"
|
||||
5 : "COLLISION GROUP DEBRIS"
|
||||
14 : "COLLISION GROUP WEAPON"
|
||||
]
|
||||
enable_shadows(boolean) [ group="Render Properties" ] : "Shadow Casting" : 1 : "Whether this entity should cast shadows or not"
|
||||
|
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input SetColor(string) : "Sets the color of this entity. Format is '255 255 255 255'."
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||||
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output OnDamaged(void) : "Fired when the entity gets damaged"
|
||||
]
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//
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// ThrusterEntity : Sandbox.Prop
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//
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@PointClass model() = ent_thruster : ""
|
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[
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model(studio) [report]: "World Model" : "" : "The model this entity should use."
|
||||
skin(materialgroup) [ group="Render Properties" ] : "Skin" : "default" : "Some models have multiple versions of their textures, called skins."
|
||||
bodygroups(bodygroupchoices) [ group="Render Properties" ] : "Body Groups" : "" : "Some models have multiple variations of certain items, such as characters having different hair styles, etc."
|
||||
rendercolor(color255) : "FX Color (R G B)" : "255 255 255" : "The FX color is used by the selected Render Mode."
|
||||
renderamt(integer) [ group="Render Properties" ] : "FX Amount (0 - 255)" : 255 : "The FX amount is used by the selected Render Mode."
|
||||
targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
|
||||
parentname(target_destination) [ group="Hierarchy" ] : "Parent" : : "The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent."
|
||||
collisiongroupoverride(choices) : "Collision Group Override" : -1 : "" = [
|
||||
-1 : "UNUSED"
|
||||
0 : "COLLISION GROUP ALWAYS"
|
||||
1 : "COLLISION GROUP NONPHYSICAL"
|
||||
4 : "COLLISION GROUP DEFAULT"
|
||||
5 : "COLLISION GROUP DEBRIS"
|
||||
14 : "COLLISION GROUP WEAPON"
|
||||
]
|
||||
enable_shadows(boolean) [ group="Render Properties" ] : "Shadow Casting" : 1 : "Whether this entity should cast shadows or not"
|
||||
|
||||
input SetColor(string) : "Sets the color of this entity. Format is '255 255 255 255'."
|
||||
|
||||
output OnDamaged(void) : "Fired when the entity gets damaged"
|
||||
]
|
||||
|
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//
|
||||
// WheelEntity : Sandbox.Prop
|
||||
//
|
||||
@PointClass model() = ent_wheel : ""
|
||||
[
|
||||
model(studio) [report]: "World Model" : "" : "The model this entity should use."
|
||||
skin(materialgroup) [ group="Render Properties" ] : "Skin" : "default" : "Some models have multiple versions of their textures, called skins."
|
||||
bodygroups(bodygroupchoices) [ group="Render Properties" ] : "Body Groups" : "" : "Some models have multiple variations of certain items, such as characters having different hair styles, etc."
|
||||
rendercolor(color255) : "FX Color (R G B)" : "255 255 255" : "The FX color is used by the selected Render Mode."
|
||||
renderamt(integer) [ group="Render Properties" ] : "FX Amount (0 - 255)" : 255 : "The FX amount is used by the selected Render Mode."
|
||||
targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
|
||||
parentname(target_destination) [ group="Hierarchy" ] : "Parent" : : "The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent."
|
||||
collisiongroupoverride(choices) : "Collision Group Override" : -1 : "" = [
|
||||
-1 : "UNUSED"
|
||||
0 : "COLLISION GROUP ALWAYS"
|
||||
1 : "COLLISION GROUP NONPHYSICAL"
|
||||
4 : "COLLISION GROUP DEFAULT"
|
||||
5 : "COLLISION GROUP DEBRIS"
|
||||
14 : "COLLISION GROUP WEAPON"
|
||||
]
|
||||
enable_shadows(boolean) [ group="Render Properties" ] : "Shadow Casting" : 1 : "Whether this entity should cast shadows or not"
|
||||
|
||||
input SetColor(string) : "Sets the color of this entity. Format is '255 255 255 255'."
|
||||
|
||||
output OnDamaged(void) : "Fired when the entity gets damaged"
|
||||
]
|
||||
|
||||
//
|
||||
// GravGun : Carriable
|
||||
//
|
||||
@PointClass = gravgun : ""
|
||||
[
|
||||
targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
|
||||
parentname(target_destination) [ group="Hierarchy" ] : "Parent" : : "The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent."
|
||||
enable_shadows(boolean) [ group="Render Properties" ] : "Shadow Casting" : 1 : "Whether this entity should cast shadows or not"
|
||||
|
||||
input SetColor(string) : "Sets the color of this entity. Format is '255 255 255 255'."
|
||||
]
|
||||
|
||||
//
|
||||
// PhysGun : Carriable
|
||||
//
|
||||
@PointClass = physgun : ""
|
||||
[
|
||||
targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
|
||||
parentname(target_destination) [ group="Hierarchy" ] : "Parent" : : "The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent."
|
||||
enable_shadows(boolean) [ group="Render Properties" ] : "Shadow Casting" : 1 : "Whether this entity should cast shadows or not"
|
||||
|
||||
input SetColor(string) : "Sets the color of this entity. Format is '255 255 255 255'."
|
||||
]
|
||||
|
||||
//
|
||||
// Flashlight : Weapon
|
||||
//
|
||||
@PointClass = weapon_flashlight : ""
|
||||
[
|
||||
targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
|
||||
parentname(target_destination) [ group="Hierarchy" ] : "Parent" : : "The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent."
|
||||
enable_shadows(boolean) [ group="Render Properties" ] : "Shadow Casting" : 1 : "Whether this entity should cast shadows or not"
|
||||
|
||||
input SetColor(string) : "Sets the color of this entity. Format is '255 255 255 255'."
|
||||
]
|
||||
|
||||
//
|
||||
// Pistol : Weapon
|
||||
//
|
||||
@PointClass = weapon_pistol : ""
|
||||
[
|
||||
targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
|
||||
parentname(target_destination) [ group="Hierarchy" ] : "Parent" : : "The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent."
|
||||
enable_shadows(boolean) [ group="Render Properties" ] : "Shadow Casting" : 1 : "Whether this entity should cast shadows or not"
|
||||
|
||||
input SetColor(string) : "Sets the color of this entity. Format is '255 255 255 255'."
|
||||
]
|
||||
|
||||
//
|
||||
// Shotgun : Weapon
|
||||
//
|
||||
@PointClass = weapon_shotgun : ""
|
||||
[
|
||||
targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
|
||||
parentname(target_destination) [ group="Hierarchy" ] : "Parent" : : "The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent."
|
||||
enable_shadows(boolean) [ group="Render Properties" ] : "Shadow Casting" : 1 : "Whether this entity should cast shadows or not"
|
||||
|
||||
input SetColor(string) : "Sets the color of this entity. Format is '255 255 255 255'."
|
||||
]
|
||||
|
||||
//
|
||||
// SMG : Weapon
|
||||
//
|
||||
@PointClass = weapon_smg : ""
|
||||
[
|
||||
targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
|
||||
parentname(target_destination) [ group="Hierarchy" ] : "Parent" : : "The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent."
|
||||
enable_shadows(boolean) [ group="Render Properties" ] : "Shadow Casting" : 1 : "Whether this entity should cast shadows or not"
|
||||
|
||||
input SetColor(string) : "Sets the color of this entity. Format is '255 255 255 255'."
|
||||
]
|
||||
|
||||
//
|
||||
// CarEntity : Sandbox.Prop
|
||||
//
|
||||
@PointClass model() = ent_car : ""
|
||||
[
|
||||
model(studio) [report]: "World Model" : "" : "The model this entity should use."
|
||||
skin(materialgroup) [ group="Render Properties" ] : "Skin" : "default" : "Some models have multiple versions of their textures, called skins."
|
||||
bodygroups(bodygroupchoices) [ group="Render Properties" ] : "Body Groups" : "" : "Some models have multiple variations of certain items, such as characters having different hair styles, etc."
|
||||
rendercolor(color255) : "FX Color (R G B)" : "255 255 255" : "The FX color is used by the selected Render Mode."
|
||||
renderamt(integer) [ group="Render Properties" ] : "FX Amount (0 - 255)" : 255 : "The FX amount is used by the selected Render Mode."
|
||||
targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
|
||||
parentname(target_destination) [ group="Hierarchy" ] : "Parent" : : "The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent."
|
||||
collisiongroupoverride(choices) : "Collision Group Override" : -1 : "" = [
|
||||
-1 : "UNUSED"
|
||||
0 : "COLLISION GROUP ALWAYS"
|
||||
1 : "COLLISION GROUP NONPHYSICAL"
|
||||
4 : "COLLISION GROUP DEFAULT"
|
||||
5 : "COLLISION GROUP DEBRIS"
|
||||
14 : "COLLISION GROUP WEAPON"
|
||||
]
|
||||
enable_shadows(boolean) [ group="Render Properties" ] : "Shadow Casting" : 1 : "Whether this entity should cast shadows or not"
|
||||
|
||||
input SetColor(string) : "Sets the color of this entity. Format is '255 255 255 255'."
|
||||
|
||||
output OnDamaged(void) : "Fired when the entity gets damaged"
|
||||
]
|
||||
|
||||
BIN
entity/directional_gravity.png
Normal file
|
After Width: | Height: | Size: 59 KiB |
BIN
entity/ent_balloon.png
Normal file
|
After Width: | Height: | Size: 66 KiB |
BIN
entity/ent_drone.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
BIN
entity/ent_lamp.png
Normal file
|
After Width: | Height: | Size: 54 KiB |
BIN
entity/ent_light.png
Normal file
|
After Width: | Height: | Size: 33 KiB |
BIN
entity/flashlight.png
Normal file
|
After Width: | Height: | Size: 109 KiB |
BIN
entity/spawnicon.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
BIN
materials/default/default_ao_tga_559f1ac6.vtex_c
Normal file
BIN
materials/default/default_normal_tga_7652cb.vtex_c
Normal file
BIN
materials/default/default_normal_tga_7be61377.vtex_c
Normal file
BIN
materials/default/default_normal_tga_b3f4ec4c.vtex_c
Normal file
BIN
materials/dev/primary_white_color_tga_f7b257f6.vtex_c
Normal file
31
materials/shiny_white.vmat
Normal file
@@ -0,0 +1,31 @@
|
||||
// THIS FILE IS AUTO-GENERATED
|
||||
|
||||
Layer0
|
||||
{
|
||||
shader "generic.vfx"
|
||||
|
||||
//---- Specular ----
|
||||
F_SPECULAR 1
|
||||
|
||||
//---- Color ----
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 0.000000]"
|
||||
TextureColor "materials/dev/primary_white_color.tga"
|
||||
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
|
||||
//---- Lighting ----
|
||||
g_flDirectionalLightmapMinZ "0.050"
|
||||
g_flDirectionalLightmapStrength "1.000"
|
||||
g_vGlossinessRange "[0.500 1.000]"
|
||||
g_vMetalnessRange "[0.500 1.000]"
|
||||
TextureGlossiness "materials/default/default_gloss.tga"
|
||||
TextureMetalness "materials/default/default_metal.tga"
|
||||
TextureReflectance "[1.000000 1.000000 1.000000 0.000000]"
|
||||
|
||||
//---- Normal ----
|
||||
TextureNormal "materials/default/default_normal.tga"
|
||||
|
||||
//---- Normal Map ----
|
||||
g_flBumpStrength "1.000"
|
||||
}
|
||||