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cool-source-archive/materialsystem/stdshadersdx11/lightmappedgeneric_ps40.fxc
Totterynine 2773eae4d7 shaderapidx11
use -dxlevel 110 to use it
2021-09-22 18:56:56 +05:00

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// STATIC: "MASKEDBLENDING" "0..1"
// STATIC: "BASETEXTURE2" "0..1"
// STATIC: "DETAILTEXTURE" "0..1"
// STATIC: "BUMPMAP" "0..2"
// STATIC: "BUMPMAP2" "0..1"
// STATIC: "CUBEMAP" "0..1"
// STATIC: "ENVMAPMASK" "0..1"
// STATIC: "BASEALPHAENVMAPMASK" "0..1"
// STATIC: "SELFILLUM" "0..1"
// STATIC: "NORMALMAPALPHAENVMAPMASK" "0..1"
// STATIC: "DIFFUSEBUMPMAP" "0..1"
// STATIC: "BASETEXTURENOENVMAP" "0..1"
// STATIC: "BASETEXTURE2NOENVMAP" "0..1"
// STATIC: "WARPLIGHTING" "0..1"
// STATIC: "FANCY_BLENDING" "0..1"
// STATIC: "SEAMLESS" "0..1"
// STATIC: "BUMPMASK" "0..1"
// STATIC: "ALPHATEST" "0..1"
#define NORMALMASK_DECODE_MODE 0
#define NORMAL_DECODE_MODE 0
#define RELIEF_MAPPING 0
// DYNAMIC: "FASTPATHENVMAPCONTRAST" "0..1"
// DYNAMIC: "FASTPATH" "0..1"
// DYNAMIC: "WRITEWATERFOGTODESTALPHA" "0..1"
// DYNAMIC: "PIXELFOGTYPE" "0..1"
// DYNAMIC: "WRITE_DEPTH_TO_DESTALPHA" "0..1"
// _SKIP: $SEAMLESS && $RELIEF_MAPPING [ps20b]
// SKIP: (! $DETAILTEXTURE) && ( $DETAIL_BLEND_MODE != 0 )
// SKIP: ($DETAIL_BLEND_MODE == 2 ) || ($DETAIL_BLEND_MODE == 3 ) || ($DETAIL_BLEND_MODE == 4 )
// SKIP: ($DETAIL_BLEND_MODE == 5 ) || ($DETAIL_BLEND_MODE == 6 ) || ($DETAIL_BLEND_MODE == 7 )
// SKIP: ($DETAIL_BLEND_MODE == 8 ) || ($DETAIL_BLEND_MODE == 9 )
// SKIP: ($DETAIL_BLEND_MODE == 10 ) && ($BUMPMAP == 0 )
// SKIP: ($DETAIL_BLEND_MODE == 11 ) && ($BUMPMAP != 0 )
#include "lightmappedgeneric_ps40.h"