// STATIC: "MASKEDBLENDING" "0..1" // STATIC: "BASETEXTURE2" "0..1" // STATIC: "DETAILTEXTURE" "0..1" // STATIC: "BUMPMAP" "0..2" // STATIC: "BUMPMAP2" "0..1" // STATIC: "CUBEMAP" "0..1" // STATIC: "ENVMAPMASK" "0..1" // STATIC: "BASEALPHAENVMAPMASK" "0..1" // STATIC: "SELFILLUM" "0..1" // STATIC: "NORMALMAPALPHAENVMAPMASK" "0..1" // STATIC: "DIFFUSEBUMPMAP" "0..1" // STATIC: "BASETEXTURENOENVMAP" "0..1" // STATIC: "BASETEXTURE2NOENVMAP" "0..1" // STATIC: "WARPLIGHTING" "0..1" // STATIC: "FANCY_BLENDING" "0..1" // STATIC: "SEAMLESS" "0..1" // STATIC: "BUMPMASK" "0..1" // STATIC: "ALPHATEST" "0..1" #define NORMALMASK_DECODE_MODE 0 #define NORMAL_DECODE_MODE 0 #define RELIEF_MAPPING 0 // DYNAMIC: "FASTPATHENVMAPCONTRAST" "0..1" // DYNAMIC: "FASTPATH" "0..1" // DYNAMIC: "WRITEWATERFOGTODESTALPHA" "0..1" // DYNAMIC: "PIXELFOGTYPE" "0..1" // DYNAMIC: "WRITE_DEPTH_TO_DESTALPHA" "0..1" // _SKIP: $SEAMLESS && $RELIEF_MAPPING [ps20b] // SKIP: (! $DETAILTEXTURE) && ( $DETAIL_BLEND_MODE != 0 ) // SKIP: ($DETAIL_BLEND_MODE == 2 ) || ($DETAIL_BLEND_MODE == 3 ) || ($DETAIL_BLEND_MODE == 4 ) // SKIP: ($DETAIL_BLEND_MODE == 5 ) || ($DETAIL_BLEND_MODE == 6 ) || ($DETAIL_BLEND_MODE == 7 ) // SKIP: ($DETAIL_BLEND_MODE == 8 ) || ($DETAIL_BLEND_MODE == 9 ) // SKIP: ($DETAIL_BLEND_MODE == 10 ) && ($BUMPMAP == 0 ) // SKIP: ($DETAIL_BLEND_MODE == 11 ) && ($BUMPMAP != 0 ) #include "lightmappedgeneric_ps40.h"